About Evolution Audio
About Evolution Audio...

Displays a Dialog with brief details about the program.


Address
Evolution Electronics

8 Church Square,

Leighton Buzzard,

Bedfordshire,

UK

LU7 7AE.

UK:

Tel: 01525 372621

Fax: 01525 383228

International:

Tel: +44 1525 372621

Fax: +44 1525 383228


Arrange Icons

Rearranges any icons (minimized windows) on the desktop, starting at the bottom left.


Audio System
Audio System...

If your computer contains a sound card capable of audio playback, you can configure it here.

The .WAV files are read direct from hard disk, so it is possible to play files of any length - you can play any file which can fit on the hard disk.

The Dialog contains the following:

Audio System On / Off This determines whether the audio system is active. Turning it off frees the wave audio driver so it can be used by another program. It also frees all memory used by the audio system.

Realtime Format Conversion If this switch is on, the program will convert the format of any wave file which does not match the current playback format. The necessary calculations are done in real time during playback. Conversions of quarter, half, double and quadruple speeds are possible. If you can still hear waves being played back at the wrong speed, choose a Playback Format which is closer to that of the files you are using.

Buffer Size This combobox allows you to decide how much of the PC's memory is used for buffering the audio data. In general, the slower your PC, the larger the buffer you will need. If you are using Realtime Format Conversion you will need more buffer memory. If you hear gaps in the playback of a wave file, try increasing the buffer size.

Playback Format The three sets of radio buttons allow you to set the format of your sound card to the format of the wave files you intend to use. The Audio Pattern Settings Dialog will tell you the format of any wave file. If your wave files are not all the same format, turn on Realtime Format Conversion so they will be replayed correctly.

Show Names in Patterns If this switch is on, the names of audio patterns are displayed in the Track Window.

Draw Waves in Patterns If this switch is on, the program will show a graphic representation of wave files inside the patterns.

Draw Waves in Dialogs If this switch is on, the program will show the wave file in the Audio Pattern Settings Dialog.

OK Pressing this button exits the dialog, and acts on the settings you have made.

Cancel Exits the dialog without acting on the settings you have made.

See also:

Audio Pattern Settings.


Bank Column
The Bank column allows you to quickly flick through the various XG sounds. Using the right and left mouse buttons you can increase/decrease the bank values from 0 to 127. If an XG variation sounds exists in a bank- the name will appear in the patch column. If no variation sound exists when selecting a different bank value- it will display the default GM sound name (bank 0).


Bank Types
Changing the bank type here will update the patch screen with the correct patch list. Loading in an XG MIDI file should enable the XG bank type button.


Bank Values
The bank box displays the current Bank value for each channel. You may increase or decrease the bank values by using the up and down arrows next to the box. As the bank values are changed you will see the voice list update its sounds. If no sounds at all are present in a bank - the patch names will all appear as a "-".

You can also type in your own values in the bank box. When the OK button is pressed - that bank will be selected and the correct voices will appear in the track window.


Cascade Windows

Overlaps all open windows but does not disturb the Transport or Editors Windows.


Clear

Removes the selected items from the song.


Clipboard

An area of computer memory used for temporary storage of data.


Close All

Closes all windows which are capable of being closed except the Track Window.


Conductor Window

Zoom In - display fewer bars in the same space.

Zoom Out - display more bars in the same space.

Button

Close the window.

Selector

This affects how Conductor Points line up when you move them. For example, if it is set to 'Bar', they will 'snap' to the nearest bar.

Displays

1. The Information Line shows detailed information about a selected point. You can adjust these values with the mouse.

2. The Timeline shows the bars and beats currently being displayed. The width of each bar depends on the Time Signature - this can change if there are Time Signature changes defined in the Time Signature Display. By clicking on the timeline while holding down the CONTROL key, the Play Position will jump to the mouse position.

3. The Time Signature Display is where Time Signature Points are shown. The horizontal position indicates time.

4. The Key Signature Display is where Key Signature Points are shown. The horizontal position indicates time.

5. The Tempo Display is where Tempo Points are shown. The horizontal position indicates time. The vertical position indicates tempo - the higher the point, the faster the tempo.

Selecting Conductor Points

You can select points in any one of the three displays with either of these two methods:

1. Click on a point - it changes colour to indicate selection. Click on another one and that becomes the selected point. If you hold SHIFT and click on a point you can toggle its status between selected and normal. By using SHIFT clicking you can select several points.

2. With the left mouse button click on a part of the display where there isn't a point. Any selected points become deselected. While still holding down the left mouse button, drag down and to the right, enclosing points in the dotted 'drag rectangle' as you go. Release the mouse button. The points inside the drag rectangle become selected. This method is called lassoing.

When one point is selected, detailed information about it is given in the Information Line. You can use the Up and Down arrow keys to move selection to adjacent points.

Using the Edit functions

When using functions from the Edit menu, whether points are affected depends on their selection states. If you have selected one or more points, those points will be affected. If no points are selected, none will be affected.

One method of copying one or more points is to select them and use the Copy function to place a copy of them on the clipboard. You can then Paste them into the display at the current Play Position.

Moving and Copying Conductor Points

Selected points can be moved and copied. Click on any one of the group and drag to a new position then let go of the mouse button. If you hold down the CONTROL key before you click, a copy of the points will be made at the new position, leaving the originals intact. The newly copied points then become the selected ones. Time and Key Signature Points can be dragged horizontally only. The first Tempo Point can only be dragged vertically to make sure it stays at position 1:01:000. The first Time and Key Signature Points cannot be dragged at all for the same reason.

Mouse Tools

To select a different mouse, hold down the right mouse button to bring up the Mouse Tool Selector. Move the mouse until the one you want is highlighted. Let go of the right mouse button - the selector disappears and the mouse cursor changes to the new shape.

1. The Arrow is at the top left so you can change back to it quickly - click the right button and release immediately - there's no need to drag.

2. The Pencil is used for entering new points. Click in the Time Signature, Key Signature or Tempo Displays and a new point is added. A warning message is displayed if there is already a point at that position. Time Signatures must be entered on bar lines in order to make musical sense. When you enter a Time Signature, it will be 4/4. If you need to change this, click on it to select it, then change its value in the Information Line with the left and right mouse buttons. Similarly, a Key Signature starts off as C, so click on it and change it in the Information Line to the signature you require.

3. The Eraser is used to delete points. Click on a point with the eraser and it disappears. If you click on one of a group of selected points, all the selected points are deleted. The first entry in each display cannot be deleted - in order to make musical sense the Conductor must contain an initial Tempo, Time Signature and Key Signature.

Playback

During playback the Transport Window shows the changing Tempo and Time Signatures providing the Conductor Switch is turned on.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

See also:

General Window Information, Transport Window.


Contents

What's new in Evolution Audio Lite?
Evolution Audio's newest features.

Quick Start Guide

Easy way to make music.

Menus

Help on menu items.

Windows

Explanation of each editing window.

Keyboard Shortcuts

"Power User" Short Cuts.

XG Page

Support for XG compatible sound modules.

Updates

Update to the latest version.

Technical Support

E-mail and Phone numbers.

Frequently Asked Questions

Questions and Answers.

Sequencer Tutorials

Full Tutorial guides for downloading.

Welcome to the magical, musical world of Evolution Audio Lite brought to you by leading UK musical software developer, Evolution Electronics. Evolution Audio Lite provides a unique combination of Digital Audio and MIDI recording, allowing you to make the most of your musical ideas.


Copy

Copies the selected items to the Clipboard.

You can also copy patterns in the track window by holding the Ctrl key on your QWERTY keyboard then clicking and dragging the pattern to it's new location.

You can also copy multiple patterns by first shift-clicking on all patterns then Ctrl copy them to the new location.

Short Cut key = "Ctrl C"

See also:

Cut, Paste.


Copyright
© 1997 Evolution Electronics

Written by Steve Mellin

Help Text edited by Rhun Roberts


Cut

Copies the selected items to the Clipboard and removes them from the song.

See also:

Copy, Paste.


Delete Events
Delete Events...

Allows you to delete one or more events. It displays a Dialog where you choose which types of events are to be deleted, and the Scope of the change (for Notes and Polyphonic Aftertouch).

If you are deleting Controllers, there are 128 of them to choose from, including Volume, Pan, Data Entry etc. Set the Controller Scope to be All or Specific. If deleting a specific Controller, use the combobox to choose the one you want to delete.


Delete Identical Events

Allows you to delete events which start at the same position and are identical in all respects.

When this is called from the Track Window only the selected pattern(s) will be treated. If you have not selected any patterns, all patterns on the selected track will be treated.

If you call it from an editing window (e.g. Piano Roll or Event) you can define which events are treated. If you select a number of events, only those events which are selected will be treated. If you have not selected any events, all events will be treated.


Describe Clipboard
Describe Clipboard...

Informs you what data, if any, is currently stored on the Clipboard.


Devices
Devices...

If your computer has any MIDI interfaces installed, they will show up in the Devices Dialog. You can choose which ones to use by clicking on their names. A device is in use if it is selected (white text on a black background). Note that Inputs and Outputs are treated separately, so you can, for example, turn off the MIDI Out on the MPU-401 but still use its MIDI In.

The devices in use will be shown in the various selectors used in other parts of the program, such as the Metronome Dialog and Track Columns.

If you have problems with no MIDI input or output - try various combinations of MIDI IN/Out drivers until you hear sound. You can only select one MIDI output at a time. Multiple MIDI outputs are only available in Evolution Audio, Audio Pro and Evolution Sound Studio Gold.

If you have an XG compatible soundcard- you must press the XG button to the right of the MIDI OUT you are using. The same applies if you have a GM or a GS card. For XG cards,  the GS mode is the equivalent to the TG300B mode.


Download from the Web
To download the updated version of the program (called a "patch") - visit our web site on

http://www.evolution.co.uk and follow the route towards the software download page.

Full details of all our other PC Music products is also on our web site.


Drum Window
Drum Window (Available only in Evolution Audio and higher versions)

Zoom In - display fewer bars in the same space.

Zoom Out - display more bars in the same space.

Toggle Switches

Speaker Switch - enable sending of selected hits to MIDI Out.

MIDI Edit Switch - enable MIDI Input to edit selected hit.

Step Switch - enable Step Time entry.

Buttons

Close the window.

Restore the pattern's original contents.

Selector

Determines the resolution of the Hit Display. This value is also used as the step advance amount in Step Time entry.

Displays

1. The Drum Display shows the name of each drum and various settings associated with it. You can choose which settings are visible by changing which Columns are visible. Click on any of the column headings and the Select Drum Columns Dialog will be displayed. Here you can turn columns on and off as required.

To the right of the columns is the Divider. You can drag this left and right so that some or all of the columns are obscured by the Hit Display.

2. The Timeline shows the bars and beats currently being displayed. The number of beats per bar depends on the Time Signature - this can change if there are Time Signature changes defined in the Conductor Window. By clicking on the timeline while holding down the CONTROL key, the Play Position will jump to the mouse position.

3. The Information Line shows detailed information about a selected hit. You can adjust these values with the mouse.

To the right is the name of the current Kit. When the program loads, the GM.DRM Drum Kit file loads automatically. This contains the General MIDI Kit.

4. The Hit Display is a grid where notes are shown as coloured LEDs - based on the drum machine layout of a row of LEDs which indicate hits. Here, however, different colours are used to indicate velocity. The possible colours are: Red, Purple, Blue, Green, Dark Cyan, Dark Grey, Grey, Light Grey. If a hit is Red, it is at or above the Velocity setting for that drum. If it is Purple, it is at or above 10 below the Velocity setting. Each colour change represents a further reduction of 10.

Drum Settings

Name	Can contain up to 20 characters.

Ch	MIDI Channel.

Key	MIDI Note associated with this drum.

Vel	MIDI Velocity of hits when entered with the large Drum Stick.

Len	The length in ticks of the note created when a hit is entered.

Drum settings can be changed directly with the mouse or in the Drum Settings Dialog. If you want to give a drum a different Name, double click on it and the Drum Settings Dialog is displayed. Here you can type the new Name and change any of the settings which appear in the Drum Columns. You can also rename the Kit. When you change the Key or Channel of a drum, a warning is given if that Key-Channel combination is already in use by another drum. It is possible to define a Kit which uses all 16 Channels, and with the same Key used on different Channels e.g. E1 used on Ch10 and Ch11 to play Snare Drums on two different patches.

If you decide to use more than one Channel (in case more than one synth or synth patch is being used for drum sounds), set the channel of the track containing the drum patterns to 0 so no rechannelization occurs when MIDI is sent.

If you click once on a drum's Name, you can move it up or down to a new position by dragging it with the mouse. This makes it possible to change the order of the drums to put them in a preferred order, e.g. to put all the Toms together.

Drum Buttons

Mute	Prevents any MIDI data from being sent by a drum.

Solo	MIDI data will be sent from the soloed drum ONLY. All other drums are muted. You can still click on the drum buttons to turn muting off if you want to hear other drums as well as the soloed one. When you click on a solo button, the statuses of all the mute buttons are stored, so that when solo is turned off the mute buttons return to their previous settings. If you then solo the SAME drum the statuses of the mute buttons return to what they were when the drum was soloed. If you solo a DIFFERENT drum to last time, all mute buttons are turned on.

Selecting Drum Hits

You can select hits with either of these two methods:

1. Click on a hit - it turns black to indicate selection. Click on another one and that becomes the selected hit. If you hold SHIFT and click on a hit you can toggle its status between selected and normal. By using SHIFT clicking you can select several hits.

2. With the left mouse button click on a part of the Hit Display where there isn't a hit. Any selected hits become deselected. While still holding down the left mouse button, drag down and to the right, enclosing hits in the dotted 'drag rectangle' as you go. Release the mouse button. The hits inside the drag rectangle become selected. This method is called lassoing.

When one hit is selected detailed information about it is given in the Information Line. You can use the Up and Down arrow keys to move selection to adjacent hits.

Using the Edit, Options & Procedures functions

When using functions from the Edit, Options and Procedures menus, whether hits are affected depends on their selection states. If you have selected one or more hits, ONLY those events will be affected. If no hits are selected, ALL hits will be affected. Remember though, that in the Options Menu functions the Scope setting may exclude some of them.

One method of copying one or more hits is to select them and use the Copy function (Edit Menu) to place a copy of them on the clipboard. You can then Paste them into the pattern at the current Play Position.

Moving and Copying Drum Hits

Selected hits can be moved and copied. Click on any one of them and drag to a new position then let go of the mouse button. If you hold down the CONTROL key before you click, a copy of the hits will be made at the new position, leaving the originals intact. The newly copied hits then become the selected ones.

Local Menu Functions

Add Drum	Adds a new drum at the bottom of the list.

Delete Drum	Deletes the selected drum from the list.

Delete All Drums	Deletes all drums in the list.

Mouse Tools

To select a different mouse, hold down the right mouse button to bring up the Mouse Tool Selector. Move the mouse until the one you want is highlighted. Let go of the right mouse button - the selector disappears and the mouse cursor changes to the new shape.

1. The Arrow is at the top left so you can change back to it quickly - click the right button and release immediately - there's no need to drag.

2 & 4. The Drum Sticks are used to enter new hits. The large stick enters a hit at the Velocity setting for that drum. The small stick enters a hit at a velocity 10 less than the Velocity setting. These two sticks therefore allow the entry of two levels of velocity, which can be regarded as normal and accented hits. If a stick clicks on an existing hit, it changes that hit's velocity.

3. The Eraser is used to delete hits. Click on a hit with the eraser and it disappears. If you click on one of a group of selected hits, all the selected hits are deleted.

5 & 6. Velocity Modifiers - The Up arrow increases the velocity of a hit by 10. This would make a purple hit red. The Down arrow decreases the velocity of a hit by 10. This would make a purple hit blue.

Step Time Entry

The Step Switch must be in the ON position. Notes arriving at MIDI In are recorded at the current Play Position with a length determined by the Grid setting. When you release the notes on the MIDI keyboard the Play Position advances by the same amount. To advance the Play Position without entering a note, press the space bar.

Using the PC Keyboard

The top row of keys on the computer keyboard can be used to play drums. The key on the far left plays the selected drum (the one whose name is highlighted) and the next one plays the drum below and so on. This makes it possible to play any set of drums simply by changing which drum is selected.

You can also use the keys in step time entry. The Play Position doesn't advance automatically, but stays in the same place to make it easy to enter successive hits at the same position. Press the space bar to advance the Play Position.

The Note and Velocity of a selected hit can be changed by MIDI input or the keys.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

Changing Pattern

You can change which pattern is being edited by clicking on a different one in the Track Window.

See also:

General Window Information, Conductor Window.


Edit Menu

The Edit Menu contains the following Menu Items:

Undo

Redo

Copy

Cut

Paste

Clear

Select All

Describe Clipboard...


Editors Window

The nine buttons each open a particular window. If that window is already open, it moves to the top of the pile. If it is minimized, it is restored.

1. Track

2. Piano Roll

3. Conductor

4. Notepad

5. Mixer

6. Keyboard

See also:

General Window Information, Keyboard Shortcuts.


Event Window
Event Window (Available only in Evolution Audio or higher versions)

Toggle Switches

Speaker Switch - enable sending of selected notes to MIDI Out.

MIDI Edit Switch - enable MIDI Input to edit selected note.

Step Switch - enable Step Time entry.

Buttons

Close the window.

Restore the pattern's original contents.

Insert an event of the type shown in the Ins Type selector.

Delete the selected event(s).

Make an identical copy of the selected event.

Selectors

Note Length - used in conjunction with the Insert button and in Step Time entry.

Choose the type of event to be added when the Insert button is pressed.

Use the Display Filters to specify which event types are shown. In this example any Notes, Program Changes and Pitch Bend will be shown.

The last three column headings change depending on what type of event is first in the list, or if any are selected, the type of the first selected event. In this example they are describing the Key, Velocity and Length of a note.

You can use the mouse to directly change the values in these columns, plus the event position.

Each type of event is shown in a different colour: the colours are the same as those used in the Piano Roll Window's Velocity Display.

During playback the left hand column shows a moving arrow which points to the events as they are played. If you click in this column while holding down the CONTROL key, the Play Position will jump to the mouse position.

Selecting Events

You can select events with either of these two methods:

1. Click on an event's name - it turns black to indicate selection. Click on another one and that becomes the selected event. If you hold SHIFT and click on an event you can toggle its status between selected and normal. By using SHIFT clicking you can select several events.

2. Click on an event's name - any selected events become deselected. While still holding down the mouse button, drag up or down, selecting more events as you go. Release the mouse button when you have selected all you want.

To deselect all selected events, click in the left hand column.

The Event window lists all possible GM MIDI controllers. It also lists XG controllers by name.

Controller 71 - Resonance (Harmonic content)

Controller 72 - Release Time

Controller 73 - Attack Time

Controller 74 -Filter Cut Off Frequency

Using the Edit, Options & Procedures Functions

When using functions from the Edit, Options and Procedures menus, whether events are affected depends on their selection states. If you have selected one or more events, ONLY those events will be affected. If no events are selected, ALL events will be affected. Remember though, that in the Options Menu functions the Scope setting may exclude some of them.

To copy one or more events select them and use the Copy function (Edit Menu) to place a copy of them on the clipboard. You can then Paste them into the pattern at the current Play Position.

System Exclusive Editor

This allows you to edit directly the contents of a System Exclusive message. You can move the text caret around and type in new values in hexadecimal. To call it up, double click on the name of a Sysex event.

The default sysex message is called "Vanilla Sysex". There are other sysex commands which you can enter which are compatible with Yamaha's XG standard. These allow you to alter drastically the characteristics of the voices. Selecting one of these sysex messages from the list will enter a default sysex command into the event list.

The default data value for these commands will be 00, so for any effect to take place you should enter your own data/part  values. Please refer to your XG documentation on which values to enter.

Step Time Entry

The Step Switch must be in the ON position. Single notes and chords arriving at MIDI In are recorded at the current Play Position with a length determined by the Note Len setting. When you release the notes on the MIDI keyboard the Play Position advances by the same amount.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

Changing Pattern

You can change which pattern is being edited by clicking on a different one in the Track Window.

See also:

General Window Information, Piano Roll Window.


Extract Pattern

If you have a pattern containing events on more than one MIDI channel, this function allows you to separate the events into individual patterns, each containing a single MIDI channel. The new patterns are allocated their own specially created tracks. The original pattern is not changed.

This feature converts format 0 MIDI files (all the data on one track) into format 1 MIDI files (numerous tracks).


faq1
A.	Evolution Audio Lite is a MIDI sequencer which allows you to control any MIDI musical device you have connected to your PC. This musical device will either be your soundcard or a musical instrument that is connected to the PC via MIDI. Most soundcards will have their own in-built FM sounds which are all accessible from Evolution Audio, other ones will have their own wave-table sounds. Wave table sounds transform your soundcard into a powerful musical instrument with very realistic sounds. Evolution Audio Lite allows you to access every sound on any wave table.


faq12
A.	You need to type in a 3-digit number for the selection to take place. e.g. to select voice 49 you must type in "049".


faq15
A.	Check the conductor screen, there may be some tempo changes present which you should delete. (Or disable the "conductor follow" icon from the transport bar.


faq16
A.	This is because you are copying patterns as "children", and any changes made to one will affect all the others. You may turn off this feature from the preferences option in the "MIDI" menu.


faq17
A.	If you have any other programs running in the background, close them down. This will free up more memory for Evolution Audio. If you have no other programs running, try changing your virtual memory settings to the recommended value from the control panel.(You should not encounter these problems if you have a 486 processor or 8Mb on a 386).


faq18
A.	You need to quit the program; go to your control panel in Windows, and check that your audio driver is properly installed. If no Audio driver is found, click on "Add driver" , and give the path of your Sound directory. If you are still having problems, try re-installing the soundcard and use the default values. If all else fails contact your soundcard manufacturer.


faq19
A.	Check that the Audio System is turned On (in the Audio System menu of the Settings menu in Evolution Audio. Check also that your Wave Out volume is not muted in your Soundcard Volume control mixer.


faq2
Most of Evolution's technical support calls are soundcard related rather than software related. We do not specialize in sound cards and therefore cannot give support on these issues.  If you have a soundcard problem, before ringing your soundcard manufacturers' support lines spend some time reading the following checklist to make sure you have tried every possible solution to your problem.

1.	Go to the "Settings" menu in Evolution Audio Lite (EVA Lite). Go to the "Devices..." section. If no driver names appear in the Input /Output columns, you need to re-install your soundcard.

The driver names in the devices screen allow you to to tell Evolution Audio Lite which sounds you want the program to play. The input drivers will determine which MIDI IN port you are going to use. For normal usage, you would need only one input selected. For a soundblaster card, the input driver would be called something like "SB16 MIDI IN". Other cards would have driver names such as "ESS MIDI IN " or Tahiti MIDI IN". Older soundcards would rely on using the MIDI driver that comes with Windows. This driver is called the "MPU-401". If you have the Roland MPU-401 driver showing, then you should be able to select that for input and output.

The output driver column allows you to choose which sounds you are going to hear when playing your songs. Most soundcards will have an option such as "FM synth" or "OPL3 MIDI Synth". Click on these driver names to play the sounds of your soundcard. Most modern cards will have additional sounds. These driver names would be similar to "SBAWE32 MIDI Synth". Click on the driver name of your choice.

2.	If using Windows 3.1, or 3.11, go to your "Accessories" Program group from the Program Manager. In here you should find a program called Media Player. From the "Device" menu of the Media Player choose the MIDI sequencer option. Load in a MIDI file (canyon.mid can be found in the Windows directory with windows 3.x). Try playing the song. If no sounds are heard you will have to check the settings in your MIDI Mapper. If you DO hear the music, you should have no problems hearing the same from within Evolution Audio. If the Media player works OK, go back to part 1 of this checklist.

3.	If using the MIDI mapper as your output port, you will have to check that your MIDI mapper is configured properly. You will find the MIDI mapper in your Control Panel (not in Win95). After double clicking on your MIDI Mapper, click on "Edit". Check that all output ports are displaying a driver name. If a MIDI OUT is showing the data will be sent to a) an external keyboard through the MIDI OUT cable or b) a wave table connected to your sound card.


faq20
A.	Yes. Simply open the Sound Recorder that comes with Windows; plug your microphone into the Mic IN of your soundcard; hit record. Once you have saved  your .WAV file you may load it into Evolution Audio Lite, and cut/copy paste it as you would a MIDI pattern.

Alternatively, upgrade to Evolution Sound Studio Gold which has 16 Stereo Audio tracks with audio effects such as Reverb, Echo and delay!


faq21
A.	There are upgrades to Evolution Audio, Evolution Audio Pro and Sound Studio Gold which are available NOW!. There are numerous extra features including a Karaoke Screen; Multiple Edit screens; Multiple Stave display/ editing in the score window; Lyric insert/ editing for making your own Karaoke files; Multi task Recording; Advanced Audio editing including LFO and distortion effects.

There is SMPTE/MTC support for syncing EVA Pro to other devices. It is   major upgrade, and the upgrade path is available to all Evolution Audio Lite owners

Sound Studio Gold has 16 Audio Tracks with realtime digital effects such as reverb, delay and echo. It will even allow you to run a Video for Windows file in sync with your music!!


faq3
A.	This probably means that your soundcard has not been installed properly. Please follow the checklist below:

1.	Are the MIDI cables properly set up? MIDI OUT from the keyboard to the IN of your Soundcard?

2.	Is the keyboard switched on?

3.	Start a new file in Evolution Audio Lite by going to the file menu and selecting "New". This should enable channel 1 for recording by default. Play the keyboard and check the MIDI column for an input signal. (Represented by a red bar). If a red bar appears but no sound is heard - this is good news - all you need to do now is choose an appropriate MIDI output driver from the devices menu. If no input signal is observed or heard, either install the soundcard again, or try installing the MPU-401 driver.


faq4
A.	Just choose a MIDI OUT driver from the devices menu. (e.g. SB16 MIDI OUT or MPU-401 MIDI OUT). De-select all other driver names if you encounter problems.


faq5
A.	Any Windows compatible Soundcard or suitable MIDI interface.


faq6
A.	Go to our web site at www.evolution.co.uk and follow the software signs. You can then download the latest patches which are easy to install. Updates are available for versions of Evolution Audio or higher.


faq8
A.	Our experiences have not been good with unexpected crashes on many different programs. Our advice is to use hardware RAM as normally removing the software RAM doubler immediately restores a stable situation.


faq9
A.	This is the solo edit icon. When this is selected it will solo only the music present in the currently selected edit screen.


File Menu

The File Menu contains the following Menu Items:

New

Open

Save Song

Save...

Save As...

Quit

File Formats

The contents of each type of file are as follows:

Song (.SNG)

Tracks used.

Patterns used.

Tempo & Time Signature.

Left & Right Locators.

Notepad.

Pattern (.PAT)

Contents of pattern.

MIDI (.MID)

Standard MIDI File format, Type 0 or 1.

Definitions (.DEF)

Contains all values from the Settings Menu items:

Preferences...

Metronome...

Devices...

Mixer...

Audio System...

The file DEFAULT.DEF is saved each time you Quit from the program, and loaded the next time you run it, so these settings are preserved between sessions.

Window Layout (.WND)

For Each Window

Size and position.

Caption on / off status.

Whether maximized or minimized.

Transport Window

Auto Return.

Record Mode.

Toggle switches.

Track Window

Visible Columns.

Horizontal & Vertical Zoom levels.

Snap settings.

Piano Roll Window

Horizontal & Vertical Zoom levels.

Grid resolution.

Speaker, MIDI, & Step switches.

Conductor Window

Zoom Level.

Snap.

The file DEFAULT.WND is saved each time you Quit from the program, and loaded the next time you run it, so these settings are preserved between sessions.


Frequently Asked Questions

Q.	What exactly is Evolution Audio Lite, and what will it do for me?

Q.	Is there an upgrade to Evolution Audio Lite?

Q.	I have my soundcard installed, but I cannot hear anything when playing a demo song in Evolution Audio Lite. What should I do?

Q.	I have plugged my keyboard into the soundcard and can hear demo songs OK when I play them. I can even hear sounds when playing from the on-screen keyboard but I cannot hear anything when playing from the external keyboard. What am I doing wrong?

Q.	I have added a Wave Table to my "Soundblaster compatible card". How do I configure it to work with Evolution Audio?

Q.	What Sound Card do I need to use with Evolution Audio Lite ?

Q.	How do I update my software to the latest version?

Q.	Can I use a software RAM doubler safely?

Q.	What does the "E" icon do on the transport bar ?

Q.	How do I input a program change using the numeric keypad of my MK-149 keyboard?

Q. 	How would I go about inserting triplets in step time?

Q.	When playing some files I get a sudden change in tempo.  Why is this so ?

Q.	Why is it that when I change the notes in one pattern, it affects the same notes in other patterns ?

Q.	The music stutters on playback. What can I do to stop this?

Q.	The program  tells me that it cannot find the audio output driver. What do I do ?

Q.	I have my Audio driver installed, but cannot hear my Wave files in use. Why?

Q.	I'd like to record myself singing, and add MIDI tracks to it. Can I do this?

Q.	What is the easiest method to get started to record a simple song?

A.	Follow the quickstart guide!


General Window Information

Local Menu

Displays a pop-up menu containing functions relevant to that window.

Adjusting Values

The left and right mouse buttons are used to change the values displayed in a window as follows:

Left Button	-1

SHIFT + Left Button	-10 (-12 for notes = one octave)

Right Button	+1

SHIFT + Right Button	+10 (+12 for notes = one octave)

Holding down a mouse button causes the values to change repeatedly until the limit for that particular value is reached. To move quickly through the values without using the SHIFT key, hold down the opposite mouse button to the one you started with. For example, click on the left button to reduce a value in steps of 1. Without taking your finger off the left button, hold down the right button - the values will start to reduce in steps of 10 (12 for notes). Take your finger off the right button and the values revert to reducing in steps of 1.


GS Buttons
GS is a standard developed by Roland to allow for more sounds accessed by using bank select messages.

The Capital Buttons are enabled when in GS mode.

When each of the capital buttons are pressed - the correct bank values will be displayed in the bank column for easy access


GS Mode

When setting up your sound module to play back MIDI, it is suggested that you send a "Reset All Controllers" command prior to your sequence. This ensures all volume, pan, and program changes are reset. After any initialisation message, at least 200mS of interval (a few MIDI clicks) should be inserted before the first note data.

Handy Hint!!

For GS sound modules - the variation sounds are accessed by using MIDI controller number 0 followed by a program change. The controller numbers will be in the order of 0,8,16,24 or 32. The patch list screen of Gold contains useful buttons for accessing these Sub Capital tones at a simple click of the mouse. For GM or XG modes, the buttons are disabled but you ,may still type in the appropriate bank value in the Bank value area.

When GS mode is enabled you should be able to see a GS patch list appear. Most of the variation sounds for GS happen to be in bank 8 - but you'll also find excellent sounds elsewhere!

Handy Hint 2 !!

To access the TG300B mode on XG sound modules - go to the Options menu and from the Devices menu select the GS option next to your MIDI Output driver. When the "Home" key is pressed on your QWERTY keyboard a GS reset command will be sent to your card and will switch your XG card in to TG300B mode.


Help Menu

The Help Menu contains the following Menu Items:

Contents

Menus

Windows

Keyboard Shortcuts

How to Use Help

About Evolution Audio...

Memory Check...


Hide Editors

Hides the Editors Window. When the Editors Window is hidden, it changes to Show Editors.


Hide Transport

Hides the Transport Window. When the Transport Window is hidden, it changes to Show Transport.


How to Use Help

Displays the built-in information on using the MS Windows Help system.


Keyboard Shortcuts

Action	Key(s)
Return to Zero

	Home
Go to end of last pattern	End
Metronome On / Off	M
Cycle On / Off	C
Follow On / Off	F
Conductor On / Off	O
Edit Solo On / Off	E
Rewind	Left Arrow
Forward	Right Arrow
Stop (+ Enter a Rest in Step Time entry)	Space
Play	Return / Enter
Record	+
Jump to Left Locator	L
Jump to Right Locator	R
Quantize directly (using current settings)	Q
Next Page (Score Page Preview) (Available in higher versions)	Pg Up
Previous Page (Score Page Preview) (Available in higher versions)	Pg Dn
Change Note Len Setting (Score Window) (Available in higher versions)	1 to 7, D, T, N
Display Track Window	F2
Display Piano Roll Window	F3
Display Event Window  (Available in higher versions)	F4
Display Score Window  (Available in higher versions)	F5
Display Drum Window  (Available in higher versions)	F6
Display Conductor Window	F7
Display Notepad Window	F8
Display Mixer Window	F9
Activate Menu Bar	F10
Display Keyboard Window	F11
Go to next event (Edit Windows)	Down Arrow
Go to previous event (Edit Windows)	Up Arrow
Insert Event (Event)	Insert
Delete / Clear	Delete
Undo	Alt + Backspace or Ctrl + Z
Redo	Shift + Alt + Backspace
Copy	Ctrl + Insert or Ctrl + C
Paste	Shift + Insert or Ctrl + V
Cut	Shift + Delete or Ctrl + X
Open	Ctrl + O
Save Song	Ctrl + S
Transpose Up one octave (Screen Keyboard)	Hold Down Shift Key and click on notes
Transpose Down one octave (Screen Keyboard)	Scroll Lock Key
White notes on Screen Keyboard	Keys    A-#
Black Notes on Screen Keyboard	Keys    W-]
Transpose	Ctrl + T
Change Velocity	Ctrl + H
Change Lengths  (Available in higher versions)	Ctrl + L
Quantize	Ctrl + U
Move Events (Available in higher versions)	Ctrl + J
Change Timing(Available in higher versions)	Ctrl + I
Delete Events	Ctrl + D
Thin Out Continuous Events(Available in higher versions)	Ctrl + N
Cascade Windows	Shift + F5
Tile Windows	Shift + F4
Close a Window	Ctrl + F4
Next Window	Ctrl + F6


Keyboard Window

The Keyboard has three uses:

a) By clicking on it you can play/record notes.

b) It shows notes arriving at MIDI In.

c) By enabling the PC Keyboard button you can use the PC QWERTY Keys to actually record your own songs without having to plug in an external keyboard.

By using keys (A - #) and (W-]) you can play one and a half octaves of the keyboard. Holding down the Shift Key whilst hitting a key will transpose the keys up an octave thus increasing the range of the screen-keyboard!

Hitting the "Scroll Lock" button will transpose the keyboard down one octave.

See also:

Track Window.


Memory Check
Memory Check...

Tells you how many Kilobytes of free memory are available in the system.


Menu Items

Each Menu contains a number of items used to access various functions. Each item may act directly or call up a Dialog Box. Menu Items which are followed by three dots (...) call up a Dialog Box. Others act directly.


Menus

File

Edit

Options

Procedures

Settings

Window

Help

Help for each Menu Item can be accessed directly by pressing F1 when the menu item is highlit.


Merge Patterns

This function allows you to merge a number of selected patterns into one new pattern, which is given its own track. The original patterns are not changed.

This feature converts tracks from format 1 MIDI files (numerous tracks) into format 0 MIDI files (all data on one track).


Metronome
Metronome...

The Metronome Dialog allows you to tailor the Metronome to your requirements. You can have a beep from the PC speaker and / or a click played on an external MIDI instrument.

If you use the MIDI option you can determine separately the notes used by the first beat of the bar and by the other beats, plus their velocities.

If you turn on the Record Only switch the metronome operates during recording only. Turn this switch off if you want to hear the metronome during playback.

The Count in Bars setting defines how many bars of metronome clicks will be given before recording begins.

See also:

Transport Window.


Mixer Settings
Mixer...

This Dialog contains the following switches:

Print track names under faders When turned on, the program checks the MIDI channels of the tracks and displays the name of a track under the matching mixer channel.

MIDI Input to mixer This allows you to decide whether messages arriving at MIDI In move the controls.

Song to mixer This lets you decide whether MIDI messages in the song are sent to the mixer controls - if it is turned on the knobs and faders move in real time as the song plays the corresponding MIDI messages. They also move when you relocate the Play Position - the Chase Events feature in the MIDI Settings Dialog which sends the current values of volume, pan etc. via MIDI also updates the positions of the mixer controls. If the Song to mixer switch is turned on part way through a song or MIDI File the controls update even if playback has been stopped.

Record mixer moves (Full version only). This switch enables recording of the movements of the knobs and faders. Other actions recorded are Flatten Mixer (flatten all the controls in the mixer), pressing a channel's Flat button (flatten all a channel's controls), and CONTROL clicking on an individual control to flatten it.

When playing back a recording of mixer moves which contains more than one MIDI channel, it is best to set the track's channel to 0 (no rechannelization) so the same channels are played back. If only one MIDI channel was recorded the track's channel can be assigned to that channel or left at 0, whichever is preferred.

See also:

Mixer Window.


Mixer Window

	The Mixer contains 16 channels, one for each MIDI Channel. Each channel contains a Flat button, a Volume slider, 3 knobs, 2 switches and a meter. All except the meter can transmit MIDI data to your sound card or external synthesizer. Click on a control and move the mouse up or down (there's no need to move the mouse when you click on a button or switch). Not all sound cards and synthesizers support Reverb and Chorus. Pressing the Flat switch sets all controls on that channel to their default positions. You can flatten a single knob or slider by clicking on it while holding the CONTROL key.

In addition to sending data via MIDI Out, the mixer can also respond to data arriving at MIDI In and to data contained in a song. The controls move in response to the same messages they are capable of sending, so the Volume faders move in response to MIDI Volume data and so on. You can decide how the mixer responds with switches in the Mixer Settings Dialog.

In the full Evolution Audio program - you can take a snap shot of the current mixer settings with a simple click of a button.

To flatten all channels, press the Flatten Mixer button.

See also:

General Window Information.


Name Column
The Name column displays the name of each MIDI track. If the MIDI file was extracted from a format 0 file (all on channel 0) into a format 1 file (on 16 channels) - the name of the original track will be displayed across all extracted channels.


New

This removes the current song from memory - use it when you want to start a new song.


Notepad Window

This allows you to include textual information with each song. The contents of the notepad are saved in the song file and displayed automatically when a song is loaded.

When you type, word wrapping happens automatically, and you can use the Copy, Cut, Paste, Clear, and Undo functions from the Edit Menu. If you use Copy or Cut to place text on the clipboard, you won't lose any patterns or events already there.

See also:

General Window Information.


Open

Loads a file from disk. The following file types are allowed:

Song (.SNG)

Pattern (.PAT)

Drum Kit (.DRM)

MIDI File (.MID)

Definitions (.DEF)

Window Layout (.WND)

Each file type has a corresponding radio button on the right side of the Dialog. If you click on one of these the directory will show files of that type.


Options Menu

The Options Menu contains the following Menu Items:

Transpose...

Quantize...

Delete Events...

When one of the above is called from the Track Window only the selected pattern(s) will be treated. If you have not selected any patterns, all patterns on the selected track will be treated.

See also:

Procedures Menu


Paste

Moves the data from the Clipboard to the song. The new items become the selected ones, which makes it easy to move them elsewhere if required.

Short Cut - "Ctrl V"

See also:

Copy, Cut.


Patch Display Area
Displays the variation names for each bank of XG sounds. If no sounds are present in a certain bank - a minus sign will appear in the patch list to indicate no variation sound.


Piano Roll Window

Zoom In - display fewer bars in the same space.

Zoom Out - display more bars in the same space.

Vertical Zoom In - display fewer notes in the same space.

Vertical Zoom Out - display more notes in the same space.

Toggle Switches

Speaker Switch - enable sending of selected notes to MIDI Out.

MIDI Edit Switch - enable MIDI Input to edit selected note.

Step Switch - enable Step Time entry.

Buttons

Close the window.

Restore the pattern's original contents.

Selectors

Determines the resolution of the Note Display. This value is also used as the note length in Step Time entry.

Determines which events are shown in the Velocity Display.

Displays

1. The Timeline shows the bars and beats currently being displayed. The number of beats per bar depends on the Time Signature - this can change if there are Time Signature changes defined in the Conductor Window. By clicking on the timeline while holding down the CONTROL key, the Play Position will jump to the mouse position.

2. The Information Line shows detailed information about a selected note. You can adjust these values with the mouse.

3. The Note Display is a grid where notes are shown as rectangles. The horizontal position indicates start time. The width of the rectangle shows the note length.

4. The Velocity Display can contain note velocities, aftertouch, controllers, channel pressure and pitch bend. You can edit them with the mouse. Each type of event is shown in a different colour: the colours are the same as those used in the Event Window.

5. The Screen Keyboard, at the left edge of the window, has four uses:

a) It indicates the pitch of notes in the Note Display.

b) By clicking on it you can play MIDI notes.

c) You can use it to enter notes in step time.

d) It shows notes arriving at MIDI In.

Selecting Notes

You can select notes with either of these two methods:

1. Click on a note - it turns black to indicate selection. Click on another one and that becomes the selected note. If you hold SHIFT and click on a note you can toggle its status between selected and normal. By using SHIFT clicking you can select several notes.

2. With the left mouse button click on a part of the Note Display where there isn't a note. Any selected notes become deselected. While still holding down the left mouse button, drag down and to the right, enclosing notes in the dotted 'drag rectangle' as you go. Release the mouse button. The notes inside the drag rectangle become selected. This method is called lassoing.

When one note is selected detailed information about it is given in the Information Line. You can use the Up and Down arrow keys to move selection to adjacent notes.

Selecting Events in the Velocity Display

Either of the above methods can be used, and the events turn black. If note velocity is being displayed you can select notes by selecting their velocities.

Using the Edit, Options & Procedures functions

When using functions from the Edit, Options and Procedures menus, whether events are affected depends on their selection states. If you have selected one or more events, ONLY those events will be affected. If no events are selected, ALL events will be affected. Remember though, that in the Options Menu functions the Scope setting may exclude some of them.

One method of copying one or more events is to select them and use the Copy function (Edit Menu) to place a copy of them on the clipboard. You can then Paste them into the pattern at the current Play Position.

Moving and Copying Events

Selected events can be moved and copied. Click on any one of them and drag to a new position then let go of the mouse button. If you hold down the CONTROL key before you click, a copy of the events will be made at the new position, leaving the originals intact. The newly copied events then become the selected ones.

Mouse Tools

To select a different mouse, hold down the right mouse button to bring up the Mouse Tool Selector. Move the mouse until the one you want is highlighted. Let go of the right mouse button - the selector disappears and the mouse cursor changes to the new shape.

1. The Arrow is at the top left so you can change back to it quickly - click the right button and release immediately - there's no need to drag.

2. The Pencil is used for drawing and sizing. In the Note Display you can draw in a new note or change the size of an existing note. To move the start position of a note click on the left half; to move the end of a note click on the right half. Drag the mouse to the required position and release the mouse button.

You can also draw in the Velocity Display. If any event type except Velocity is chosen as the display type, you can use the pencil to draw in new data, a pitch bend curve, for example.

3. The Eraser is used to delete events. It works in both the Note and Velocity Displays. Click on an event with the eraser and it disappears. If you click on one of a group of selected events, all the selected events are deleted.

4. The Crosshairs cursor is used for modifying existing data in the Velocity Display. Hold down the left button and drag the mouse around - if the crosshairs move across any data it will change to a new value proportional to the height of the crosshairs in the display. You can use a single click to change a single value or drag the mouse right and left to reshape a controller curve. If Velocity is the display type you can create a crescendo by dragging the crosshairs left to right across the velocities, moving up the screen as you go.

5. The Knife is used to slice a note in two. The position you click on the note determines the end position of the first note and the start of the second one.

6. The Glue is used to join two notes of the same pitch to create one new note which starts where the first note started and ends where the second one ended. Click anywhere on a note and it will be glued to the next note of the same pitch.

Step Time Entry

The Step Switch must be in the ON position. Single notes and chords arriving at MIDI In are recorded at the current Play Position with a length determined by the Grid setting. When you release the notes on the MIDI keyboard the Play Position advances by the same amount. To advance the Play Position without entering a note, press the space bar.

You can also use the Screen Keyboard to enter notes -- click on one of the notes and a note of that pitch is recorded. The Play Position doesn't advance automatically, but stays in the same place to make it easy to enter successive notes of a chord. Press the space bar to advance the Play Position.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

Changing Pattern

You can change which pattern is being edited by clicking on a different one in the Track Window.

See also:

General Window Information, Event Window, Conductor Window.


Preferences
Preferences...

The Copy Patterns as Parents switch determines the type of pattern created when a pattern is copied. If this switch is turned off, copying a pattern results in a Child Pattern being created, which is denoted by a dotted border. A Parent Pattern has a solid border.

Ask before extract type 0 MIDI file determines whether you are asked before the program extracts the contents of a type 0 MIDI file. Format 0 files can contain several MIDI channels in one track. If this box is checked when Evolution Audio Lite loads a Type 0 file it will ask if you want to extract the channels. If the box is not checked it will automatically extract them.

The Timer Resolution slider allow you to tell the Windows Multimedia Timer how to supply timing pulses to he program. It determines how many milliseconds will elapse between each timer pulse. The finest resolution is 1 ms.

On slower computers lower values will make the Windows Multimedia Timer use a lot of the PC's computing power, leaving little available for doing other things. Users with slower computers who experience unsteady playback will find it helpful to increase the Timer Resolution until playback is steady.

See also:

Track Window.


Procedures Menu

The Procedures Menu contains the following Menu Items:

Delete Identical Events

Reverse Notes

Extract Pattern

Merge Patterns

See also:

Options Menu


Prog Column
The Prog column displays program numbers from 0 to 127. Changing to program numbers using the left and right mouse buttons will update the patch column with the appropriate voice name. The Prog column will also be updated whenever a voice is changed from the patch list screen or if a bank value accesses a  variation sound.


Quantize
Quantize...

Allows you to change the start positions of one or more notes so they are more regularly placed. Notes move forward or backward depending on where the nearest beat or division of a beat is. A Dialog is displayed where you decide the Quantize Setting (16ths etc.), the Percentage by which the notes will be moved, and the Scope of the change.

The percentage setting allows notes to be lightly or heavily quantized. With a Quantize Setting of 16ths, a percentage of 50 will make notes move half way to the nearest 16th, while 100% will make them move all the way.


Quick Start Guide

1.	Load Evolution Audio Lite.  Move your mouse to where it says "File" at the top left hand side of the screen.  Choose "Open", and open the demo.sng file which is in the Evolution Audio Lite directory.

2.	The song will appear in the track window. Click on the play button on the transport bar at the bottom of the screen. We will now create a similar song by using some of the easy music tools of Evolution Audio Lite. If you cannot hear any sound, please go to section 3. Failing that, read the FAQ (Frequently Asked Questions) section of the help file and then carry on with this quickstart guide.

3.	Using the mouse, move the pointer to where it says "Settings" at the top of the screen and click with the left mouse button. Select the "Devices" option. In the Outputs column, click on one of the driver names and then click on OK. Play the song again. If you now hear the music, go on to section 4, if not, repeat the process until you select a MIDI driver that plays music.

4.	Move your mouse to the file menu again, and choose the "New" option. This will give us a clean page to start working on.

5.	How about recording a new solo? Click on the record button on the transport bar. After 4 beats, the recording  will start. As soon as it starts, jam along. When the song stops, the recording will end. Rewind the song to the start and press play. You should now see a black pattern in line with track 1. This is your solo! Naturally, not all the notes will be on the beat. Evolution Audio Lite takes care of this for you with a feature called "Quantize". By pressing the "Q" key on your QWERTY keyboard, it will move all the "late" notes to the nearest beat. Try it. Rewind to the start and press play. You should find that your solo line has become a lot more rhythmic.

6.	We will now add some human sounds to the song. Click on the red triangle next to the chord insert icon. This will open the "Audio Pattern Settings" option. Click in the box where it says "Wave File", and locate the "scream.wav" file.  Click on OK, or Yes to everything. You will now have a vocal scream as a part of your song. Rewind to the start and press play. You can move the audio pattern by clicking on it with the left mouse button, hold down the mouse key, and drag it across.

7.	Press play. You have now created your own song. Choose the "Save" option from the "File" menu and give your song a name. You can go back to this song at any time to change it, add to it. In fact, do anything you like with it!


Quit

Choose this when you want to get out of the program.


Receive the update through the post.
If you do not have internet access - once you've upgraded send us your original Evolution Audio disk and we will update the disk with the very latest version of the program.

Our address is :-

Evolution Electronics Ltd.

8 Church Square,

Leighton Buzzard,

Beds

UK

LU7 7AE


Redo

Reverses the effect of Undo.


Request the file via E-mail
To receive the updated version of Evolution Audio Lite via E-mail - send an E-mail to

list@evolution.co.uk

and simply type:-

get free evapatch.exe

- you will then be sent the patch update free of charge.


Reverse Notes

Allows you to change the start positions of a group of notes so they play in reverse order.

When this is called from the Track Window only the notes in the selected pattern(s) will be reversed. If you have not selected any patterns, the notes in all patterns on the selected track will be reversed.

If you call it from an editing window (e.g. Piano Roll or Event) you can define which notes are reversed. If you select a number of notes, only those notes which are selected will be reversed. If you have not selected any notes, all notes will be reversed.


Save
Save...

This is where you can save a file you are working on. When you enter the File Dialog, the name of the file last accessed is shown and the directory shows only files of that type. You can change the file type by clicking on one of the radio buttons at the right side of the Dialog.

If you are saving a song, you could use the Save Song function, which is quicker.

If you are saving a MIDI file, you can save either a Type 0 file (a single track) or a Type 1 file (two or more tracks). The program checks to see how many tracks contain patterns. If only one track contains patterns, it saves a Type 0 file, otherwise it saves a Type 1 file.

If you have several tracks containing patterns, but want to save a Type 0 file, choose Select All from the Edit Menu, then Merge Patterns from the Procedures Menu. Delete the old tracks so only the 'Merged' track remains. Choosing Save... will now save this as a Type 0 file.


Save As
Save As...

When you want to save a new file for the first time this is the function to use. You need to specify which type of file you want to save, then type in the name in the filename entry at the top of the Dialog.

You can also use this to save a file you are working on with a different name, thereby copying it.

If you are saving an untitled song, you could use the Save Song function.

If you are saving a MIDI file, you can save either a Type 0 file (a single track) or a Type 1 file (two or more tracks). The program checks to see how many tracks contain patterns. If only one track contains patterns, it saves a Type 0 file, otherwise it saves a Type 1 file.

If you have several tracks containing patterns, but want to save a Type 0 file, choose Select All from the Edit Menu, then Merge Patterns from the Procedures Menu. Delete the old tracks so only the 'Merged' track remains. Choosing Save As... will now save this as a Type 0 file.


Save Song

This is a quick way of saving the Song you are working on. The File Dialog is not displayed - the filename of the current song is used so you don't need to tell the program again.

If you try to use this to save an untitled song, the File Dialog will be displayed, but only the .SNG file type will be allowed.


Scope

The Scope setting allows you to restrict the range of notes which will be treated. For example you may want to change only notes From G 2 To C 4. The values are inclusive, so in this example G 2 and C 4 would be treated as well as all notes between. Alternatively you can choose to treat All notes.

If you call the Options menu function (Transpose etc.) from an editing window (e.g. Piano Roll or Event) you can define scope more precisely. If you select one or more notes, only those notes which are selected will be treated. This overrides the Scope setting, and the Scope controls in the Dialog are disabled. However, if you have not selected any notes, the Scope setting acts just as if you had called it from the Track Window.


Score Window
Score Window (Available only in Evolution Audio and higher versions)

Toggle Switches

Speaker Switch - enable sending of selected notes to MIDI Out.

MIDI Edit Switch - enable MIDI Input to edit selected note.

Step Switch - enable Step Time entry.

Buttons

Close the window.

Restore the pattern's original contents.

Switches the Stave Display between Page Preview and Edit.

Selectors

Determines the shortest note and rest drawn in the Stave Display.

This value determines the shape of the Note cursor and is used in Step Time entry.

Displays

1. The Information Line shows detailed information about a selected note. You can adjust these values with the mouse.

To the right is a display of the pitch and position (bars:beats:ticks) of the mouse.

2. The Stave Display is where notes are shown on a stave. The clef can be changed in the Score Settings Dialog. If you click on an empty part of the Stave Display while holding down the CONTROL key, the Play Position will jump to the mouse position.

Please note:- having Simplify Display enabled from the score settings will optimize the score display.

Selecting Notes

You can select notes with either of these two methods:

1. Click on a note - it turns red to indicate selection. Click on another one and that becomes the selected note. If you hold SHIFT and click on a note you can toggle its status between selected and normal. By using SHIFT clicking you can select several notes.

2. With the left mouse button click on a part of the Stave Display where there isn't a note. Any selected notes become deselected. While still holding down the left mouse button, drag down and to the right, enclosing notes in the dotted 'drag rectangle' as you go. Release the mouse button. The notes inside the drag rectangle become selected. This method is called lassoing. To continue lassoing. notes in later bars, hold the mouse against the right edge of the window and the display will flow more notes into the lasso rectangle.

When one note is selected detailed information about it is given in the Information Line. You can use the Up and Down arrow keys to move selection to adjacent notes.

Using the Edit, Options & Procedures functions

When using functions from the Edit, Options and Procedures menus, whether events are affected depends on their selection states. If you have selected one or more events, ONLY those events will be affected. If no events are selected, ALL events will be affected. Remember though, that in the Options Menu functions the Scope setting may exclude some of them.

One method of copying one or more events is to select them and use the Copy function (Edit Menu) to place a copy of them on the clipboard. You can then Paste them into the pattern at the current Play Position.

Moving and Copying Notes

Selected notes can be moved and copied. Click on any one of them and drag to a new position then let go of the mouse button. If you hold down the CONTROL key before you click, a copy of the notes will be made at the new position, leaving the originals intact. The newly copied notes then become the selected ones.

Local Menu

Score Settings...	Displays the Score Settings Dialog.

Print...	Displays a standard Windows Print Dialog.

Print Setup...	Displays a standard Windows Print Setup Dialog.

Mouse Tools

To select a different mouse, hold down the right mouse button to bring up the Mouse Tool Selector. Move the mouse until the one you want is highlighted. Let go of the right mouse button - the selector disappears and the mouse cursor changes to the new shape.

1. The Arrow is at the top left so you can change back to it quickly - click the right button and release immediately - there's no need to drag.

2. The Note cursor enters a note with a length specified by the Note Len combobox. The pitch and position are calculated from where the mouse button clicks on the stave. These values are shown in the Information Line. The Note cursor can also be used to change the length of an existing note - the note's length changes to that of the cursor.

3. The Eraser is used to delete notes. Click on a note with the eraser and it disappears. If you click on one of a group of selected notes, all the selected notes are deleted.

4. The Glue is used to join two notes of the same pitch to create one new note which starts where the first note started and ends where the second one ended. Click on a note and it will be glued to the next note of the same pitch. This can also be thought of as a means to tie two notes.

5, 6. The Sharp and Flat cursors are used for modifying existing notes. One sharpens a note, the other flattens it. If the SHIFT key is held down the note changes by an octave, otherwise it changes by a semitone.

Step Time Entry

The Step Switch must be in the ON position. Single notes and chords arriving at MIDI In are recorded at the current Play Position with a length determined by the Note Len setting. When you release the notes on the MIDI keyboard the Play Position advances by the same amount. To advance the Play Position without entering a note, press the space bar.

Time and Key Signatures

Different time signatures can be displayed, allowing any changes in the Conductor Window to be acted upon when the score is displayed.

Automatic Clef Detection

On entry to the Score Window the program scans the pitches and works out the best clef to display the notes on. This also happens when you change pattern by clicking on a new one in the Track Window with the Score Window still open. It is not called at any other time, so it is still possible to change the clef in the Score Settings Dialog without the program changing it back. You can turn Automatic Clef Detection off.

Score Settings Dialog

Margins	(points from the edge of the screen / page)
Left, Right, Top, Bottom
Spacing	(points)
Inter-note	the horizontal distance between notes / rests.
Inter-stave	the vertical distance between staves.
Text Sizes	(points)
Title	size of the font used for the song title printed at the top of the page.
Names + Bars	size of the font used for the patch name and bar number.
Clef	can be Treble (normal, 8va above, 8va below), Bass (normal, 8va above, 8va below), Treble and Bass.
T & B Split Point	the lowest note placed on the Treble Stave when using the Treble and Bass clef.
Detect Automatically	this switch turns Automatic Clef Detection off if required.
Detect Now	this button tells the program to detect the clef immediately. The Stave Display updates if a different clef is calculated.
Printing
Print Page Numbers	the page number will be printed at the foot of each printed page if this is turned on.
Maximum Staves	this lets you limit the number of staves printed on each page.
Sloping Beams	these switches turn this feature on or off as required.
Screen, Printer
Simplify Display	Optimizes the score display to eliminate awkward semi quaver rest signs etc..
Display Bar Numbers	this switch turns on the numbering of bars and applies to both screen and printer.

Using the PC Keyboard

The keys 1 to 7 on the top row of the PC keyboard can be used to change the value in the Note Len combobox. The 'D', 'N' and 'T' keys select the dotted, normal or triplet version. If the Note cursor is in use, its shape changes.

Printing

The Print function can print anything which can be displayed on the screen. All settings in the Settings Dialog apply to printer output. Printing also obeys the settings in the Print Dialog - which pages to print, how many copies and whether copies are collated.

Printing can be aborted while the page is being sent to the printer. Press the Abort button to abort printing.

Page Preview

The Page / Edit switch toggles between Page Preview and the normal Edit display. The Page Preview display is a scaled version of what will appear on the printed page. The scale depends on the window size - on an 800x600 display a better display is possible than on a 640x480 display thanks to the extra display area available.

The Page number is printed and two arrow buttons are displayed to allow the page to be changed - the PgUp and PgDn keys operate these buttons as well as the mouse.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

Changing Pattern

You can change which pattern is being edited by clicking on a different one in the Track Window.

See also:

General Window Information, Conductor Window.


Select All

Selects all items in the current window. Selected items are black (except muted patterns which change from light grey to dark grey).


Sequencer Tutorials
A Help file for Evolution Audio Pro is available for downloading from our web site which contains excellent tutorials. These explain in detail the operation of each of the editing screens. Evolution Audio Lite Users are recommended to download this file as most of it is also relevant to Evolution Audio Lite.

Our web site details may be found in the Updates page.


set to off
Turns off the voice from currently selected channel.


Settings Menu

The MIDI Menu contains the following Menu Items:

Preferences...

Metronome...

Mixer...

Devices...

 	Audio System...

 	Wave Files in Use...


Simplify Display
Optimizes the score display to eliminate awkward semi quaver rest signs etc..


Sysex THRU

Evolution Audio Lite allows for sysex messages to be "echoed" THRU the software from another application such as "XG-Edit". Using a multiple MPU driver will then allow you to have both programs running simultaneously - and tweaking knobs and sliders in one will be audible in the other.

To record the sysex changes you must first enable a track for recording - then press the record button on the transport bar. Incoming sysex messages will be displayed in the event editor window once the recording has ended. A red bar will flash in the "MIDI" track column when incoming sysex is detected. - This is a good test to determine if the sysex is being received by the system.


Technical Support

Evolution Electronics offers free technical support for registered Evolution Audio Lite users.

email:  support@evolution.co.uk

If you have a problem, before contacting Technical Support, please read the relevant section of the manual. If telephoning for support please have the phone close to the PC which is running the software. Please remember that the lines are usually very busy, so E-mail would be the better option.

Please check the trouble shooting section for possible solutions to your problems:

When asking for technical assistance, please have the following information to hand:

 VERSION NUMBER e.g. 1.01... (To be found in "About Evolution Audio" from the Help menu.

 OPERATING SYSTEM:  e.g Win 3.11

 HARDWARE PLATFORM: e.g. IBM PC

 CPU: e.g.   486

 CPU speed: e.g. 33 MHz

 RAM:   e.g. 8Mb

 SOUND CARD:

Click here for Our Address

email:  support@evolution.co.uk

Updating your software

To update your software to the latest version visit our web site on http://www.evolution.co.uk.

Here you will find patches exclusively for Evolution own brand products. Simply download the free updates, run the patch.exe files and quickly update your software.


TG300B Voices

Bank Select  MSB=Bank Number, LSB=000

Instrument

Program

Bank

Voice Name

Piano	1	0	GrandPno

8	GrndPnoK

16	MelloGrP

126	A-Piano1

127	a.piano1

2	0	BritePno

8	BritPnoK

126	A-Piano2

127	a.piano2

3	0	E.Grand2

1	ElGrPno1

2	ElGrPno2

8	ElGrPnoK

126	A-Piano3

127	a.piano3

4	0	HnkyTonk

8	HnkyTnkK

126	A-Piano4

127	e.piano1

5	0	E.Piano1

8	Chor.EP1

16	VX El.P1

24	60sEl.P1

25	HardEl.P

26	MelloEP1

32	El.Pno1K

126	A-Piano5

127	e.piano2

6	0	E.Piano2

8	Chor.EP2

16	VX El.P2

24	DX Hard2

32	El.Pno2K

126	A-Piano6

127	e.piano3

7	0	Harpsi.1

8	Harpsi.3

16	Harpsi.K

24	Harpsi.2

126	A-Piano7

127	e.piano4

8	0	Clavi.	2

8	Clavi. K

126	E-Piano1

127	hnkytnk	2

Chromatic

Percussion

9	0	Celesta

126	E-Piano2

127	e.organ1

10	0	Glocken

126	E-Piano3

127	e.organ2

11	0	MusicBox

126	A-Guitr1

127	e.organ3

12	0	Vibes

1	HardVibe

8	VibesK

126	A-Guitr2

127	e.organ4

 	13	0	Marimba

8	MarimbaK

17	Balafon2

24	Log Drum

126	A-Guitr3

127	pipeorg1

14	0	Xylophon

126	E-Guitr1

127	pipeorg2

15	0	TubulBel

8	ChrchBel

9	Carillon

126	E-Guitr2

127	pipeorg3

16	0	Dulcimer

1	Dulcimr2

8	Cimbalom

126	Slap-1	2

127	acordion

Organ

17	0	DrawOrgn

1	70sDrOr1

8	DetDrwOr

9	70sDrOr2

16	60sDrOr1

17	60sDrOr2

18	60sDrOr3

24	CheezOrg

32	DrawOrg2

33	EvenBar

40	Organ Ba

126	Slap-2

127	harpsi1

18	0	PercOrgn

1	70sPcOr1

8	DetPrcOr

32	PercOrg2

126	Slap-3

127	harpsi2

19	0	RockOrgn

8	RotaryOr

16	SloRotar

24	FstRotar

126	Slap-4

127	harpsi3

20	0	ChrchOrg

8	ChurOrg2

16	ChurOrg3

24	OrgFlute

32	TrmOrgFl

126	Slap-5

127	clavi1

21	0	ReedOrgn

126	Slap-6

127	clavi2

22	0	Acordion

8	AccordIt

126	Slap-7

127	clavi3

23	0	Harmnica

1	Harmo 2

126	Slap-8

127	celesta1

24	0	TangoAcd

126	Finger-1

127	celesta2

Guitar

25	0	NylonGtr

8	Ukulele

16	NylonGt3

24	VelGtHrm

32	NylonGt2

40	LequintG

126	Finger-2

127	synbras1

26	0	SteelGtr

8	12StrGtr

9	Nyln&Stl

16	Mandolin

32	SteelGt2

126	Picked-1

127	synbras2

27	0	Jazz Gtr

1	MelloGtr

8	PdlSteel

126	Picked-2

127	synbras3

28	0	CleanGtr

8	ChorusGt

126	FretlsBs

127	synbras4

29	0	Mute.Gtr

8	FunkGtr1

16	FunkGtr2

126	A-Bass

127	synbass1

30	0	Ovrdrive

126	Choir-1

127	synbass2

31	0	Dist.Gtr

8	FeedbkGt

9	FeedbGt2

126	Choir-2

127	synbass3

32	0	GtrHarmo

8	GtFeedbk

126	Choir-3

127	synbass4

Bass

33	0	Aco.Bass

126	Choir-4

127	newagepd

34	0	FngrBass

1	FngBass2

126	Strngs-1

127	synharmo

35	0	PickBass

8	MutePkBa

126	Strngs-2

127	choir pd

36	0	Fretless

1	Fretles2

2	Fretles3

3	Fretles4

4	SynFretl

5	Smooth

126	Strngs-3

127	bowed pd

37	0	SlapBas1

8	ResoSlap

126	Strngs-4

127	soundtrk

38	0	SlapBas2

126	E-Organ1

127	atmosphr

39	0	SynBass1

1	SynBa1Dk

8	AcidBass

9	FastResB

10	TeknoBa

16	ResoBass

126	E-Organ2

127	syn warm

40	0	SynBass2

1	ClkSynBa

2	ModulrBa

3	Seq Bass

8	DX Bass

9	X WireBa

16	RubberBa

17	SynBa2Dk

18	MelloSB1

19	SmthBa 2

126	E-Organ3

127	synfunny

Strings

41	0	Violin

8	SlowVln

126	E-Organ4

127	synecho1

42	0	Viola

126	E-Organ5

127	rain

43	0	Cello

126	E-Organ6

127	synoboe

44	0	Contrabs

126	E-Organ7

127	synecho2

45	0	Trem.Str

8	SlowTrStr

9	Susp Str

126	E-Organ8

127	synsolo

46	0	Pizz.Str

126	E-Organ9

127	synrdorg

47	0	Harp

126	SoftTP-1

127	synbell

48	0	Timpani

126	SoftTP-2

127	squareld

Ensemble

49	0	Strings1

1	Slow Str

8	Orchestr

9	Orchstr2

10	TremOrch

11	ChoirStr

16	S.Strngs

24	VeloStr

126	TP/TRB-1

127	strsect1

50	0	Strings2

1	70s Str

8	LegatoSt

9	Warm Str

10	S.SlwStr

126	TP/TRB-2

127	strsect2

51	0	Syn.Str1

1	Syn Str4

126	TP/TRB-3

127	strsect3

52	0	Syn.Str2

126	TP/TRB-4

127	pizz.str

53	0	ChoirAah

8	S.Choir

9	MelChoir

32	Ch.Aahs2

126	TP/TRB-5

127	violin

54	0	VoiceOoh

126	TP/TRB-6

127	violin 2

55	0	SynVoice

8	SynVox2

126	Sax-1

127	cello 1

56	0	Orch.Hit

1	OrchHit2

8	Impact

16	LoFiRave

126	Sax-2

127	cello 2

Brass

57	0	Trumpet

1	Trumpet2

24	BriteTrp

25	WarmTrp

126	Sax-3

127	contrabs

58	0	Trombone

1	Trmbone2

126	Sax-4

127	harp 1

59	0	Tuba

1	Tuba 2

126	Brass-1

127	harp 2

60	0	Mute.Trp

126	Brass-2

127	guitar

61	0	Fr.Horn

1	FrHorn2

8	FrHrSolo

16	HornOrch

126	Brass-3

127	guitar

62	0	BrasSect

8	BrssSec2

126	Brass-4

127	elecgtr1

63	0	SynBras1

1	PolyBrss

8	SynBras3

9	QuackBr

16	AnaBrss1

126	Brass-5

127	elecgtr2

64	0	SynBras2

1	Soft Brs

8	SynBras4

16	AnaBrss2

17	VelBras2

126	Orch-Hit

127	sitar

Reed

65	0	SprnoSax

127	a.bass

66	0	Alto Sax

8	HyprAlto

127	a.bass

67	0	TnrSax

8	BrthTnSx

127	e.bass

68	0	Bari.Sax

127	e.bass

69	0	Oboe

127	slapbas1

70	0	Eng.Horn

127	slapbas2

71	0	Bassoon

127	fretles1

72	0	Clarinet

127	fretles2

Pipe

73	0	Piccolo

127	flute1

74	0	Flute

127	flute2

75	0	Recorder

127	piccolo1

76	0	PanFlute

127	piccolo2

77	0	Bottle

127	recorder

78	0	Shakhchi

127	panpipes

79	0	Whistle

127	sax1

80	0	Ocarina

127	sax2

Synth Lead

81	0	SquareLd

1	Square 2

2	Hollow

3	Mellow

4	SoloSine

5	Shmoog

6	LMSquare

8	SineLead

127	sax3

82	0	Saw.Lead

1	Saw 2

2	PulseSaw

3	ThickSaw

4	Big Lead

5	VeloLead

6	HeavySyn

7	DynaSaw

8	Dr. Lead

16	WaspySyn

127	sax4

83	0	CaliopLd

2	Pure Pad

127	clarint1

84	0	Chiff Ld

127	clarint2

85	0	CharanLd

8	DistLead

127	oboe

86	0	Voice Ld

127	eng.horn

87	0	Fifth Ld

1	Big Five

127	bassoon	1

88	0	Bass &Ld

1	Big&Low

2	Fat&Prky

127	harmnica

Synth Pad

89	0	NewAgePd

1	Fantasy2

127	trumpet1

90	0	Warm Pad

1	ThickPad

2	Horn Pad

3	RotarStr

4	Soft Pad

127	trumpet2

91	0	PolySyPd

1	PolyPd80

127	trmbone1

92	0	ChoirPad

1	Heaven2

127	trmbone2

93	0	BowedPad

127	fr.horn1

94	0	MetalPad

1	Tine Pad

2	Pan Pad

127	fr.horn2

95	0	Halo Pad

127	tuba

96	0	SweepPad

1	PolarPad

8	Converge

9	Shwimmer

10	Celstial

127	brssect1

Synth Effects

 	97	0	Rain

1	HrmoRain

2	AfrcnWnd

8	ClaviPad

127	brssect2

98	0	SoundTrk

1	Ancestrl

2	Prologue

127	vibe1

99	0	Crystal

1	SynMalet

2	SftCryst

3	RndGlock

4	LoudGlok

5	GlockChi

6	ClearBel

7	XmasBell

8	VibeBell

9	DigiBell

16	ChorBell

17	AirBells

18	BellHarp

19	Gamelmba

127	vibe2

100	0	Atmosphr

1	WarmAtms

2	NylnHarp

3	Harp Vox

4	HollwRls

5	NylonEP

6	AtmosPad

127	symallet

101	0	Bright

127	maletwin

102	0	Goblins	2

1	GobSyn	2

2	50sSciFi

127	glocken

103	0	Echoes

1	EchoBell

2	Echo Pan

3	EchoPad2

4	Big Pan

6	SynPiano

127	tubulbel

104	0	Sci-Fi

1	Starz

127	xylophen

Ethnic

105	0	Sitar

1	Sitar

2	DetSitar

8	Tambra

16	Tamboura

127	marimba

106	0	Banjo

1	MuteBnjo

8	Rabab

16	Gopichnt

24	Oud

127	koto

107	0	Shamisen

127	sho

108	0	Koto

8	T. Koto

16	Kanoon

127	shakhchi

109	0	Kalimba

127	whistle

110	0	Bagpipe

127	whistle

111	0	Fiddle

127	bottle

112	0	Shanai

1	Shanai2

8	Pungi

16	Hichriki

127	breath

Percussive

113	0	TnklBell

8	Bonang

9	Gender

10	Gamelan

11	S.Gamlan

16	Rama Cym

127	timpani

114	0	Agogo

127	melotom

115	0	SteelDrm

127	deepsnar

116	0	WoodBlok

8	Castanet

127	e.perc1

117	0	TaikoDrm

8	Gr.Cassa

127	e.perc2

118	0	MelodTom

1	Real Tom

8	Mel Tom2

9	Rock Tom

127	taiko

119	0	Syn.Drum

8	Ana Tom

9	ElecPerc

127	taikorim

120	0	RevCymbl

127	cymbal

Sound Effects

 	121	0	FretNoiz

1	CuttngNz

2	Str Slap

3	CttngNz2

127	castanet

122	0	BrthNoiz

1	Fl.KClik

127	triangle

123	0	Seashore

1	Rain

2	Thunder

3	Wind

4	Stream

5	Bubble

127	orchehit

124	0	Tweet

1	Dog

2	Horse

3	Bird 2

127	telphone

125	0	Telphone

1	Tel.Dial

2	DoorSqek

3	DoorSlam

4	Scratch

5	WindChm

6	Scratch2

127	bird

126	0	Helicptr

1	CarEngin

2	Car Stop

3	Car Pass

4	CarCrash

5	Siren

6	Train

7	Jetplane

8	Starship

9	Burst

16	Coaster

127	jam

127	0	Applause

1	Laughing

2	Scream

3	Punch

4	Heart

5	FootStep

127	efctwatr

128	0	Gunshot

1	MchinGun

2	LaserGun

3	Xplosion

127	efctjngl


Tile Windows

Places all open windows side by side but does not disturb the Transport or Editors Windows.


time signature
A.	If you want to insert a 3/4 time signature into your song, you must insert it in the conductor window. But don't worry, because it is very easy to do, and compared to most sequencing programs, Evolution Audio Lite allows you to do this graphically. Once you have changed  the time signature (and /or) key signature in the conductor window, it will correctly display the appropriate number of beats / accidentals in the score window.


Toggle Editors Caption

If the Editors Window's caption bar is visible, it is removed. When it is not visible, it is replaced. Turning off the caption bar frees up a little screen space.


Toggle Transport Caption

If the Transport Window's caption bar is visible, it is removed. When it is not visible, it is replaced. Turning off the caption bar frees up a little screen space.


Track Window

Zoom In - display fewer bars in the same space.

Zoom Out - display more bars in the same space.

Add a MIDI Track - add a MIDI track if any are free.

Add an Audio Track - add an Audio Track if one does not already exist.

Selectors

This affects how MIDI and Audio patterns line up when you move them. For example, if it is set to 'Bar', they will 'snap' to the nearest bar.

If you drag a group of patterns which includes a mixture of pattern types, the snap setting is determined by which pattern in the group you click on to start dragging.

Displays

1. The Track Display shows the name of each track and various settings associated with it. You can choose which settings are visible by changing which Columns are visible. Click on any of the column headings and the Select Track Columns Dialog will be displayed. Here you can turn columns on and off as required.

To the right of the columns is the Divider. You can drag this left and right so that some or all of the columns are obscured by the Pattern Display.

Track settings can be changed directly with the mouse or in the Track Settings Dialog.

If you want to give a track a different name, double click on the name and the Track Settings Dialog is displayed. Here you can type the new name and change any of the settings which appear in the Track Columns.

If you click once on a track's name, you can move it up or down to a new position in the track list by dragging it with the mouse.

2. The Timeline shows the bars currently being displayed. The width of each bar depends on the Time Signature - this can change if there are Time Signature changes defined in the Conductor Window. If you click on the timeline with the left mouse button the left locator moves to the mouse position: use the right button to reposition the right locator. By clicking on the timeline while holding down the CONTROL key, the Play Position will jump to the mouse position.

3. The Pattern Display is where the patterns containing your recorded MIDI and audio data are displayed. They can be moved, copied, deleted or muted in order to change the structure of the composition. Double click on a pattern and the Pattern Settings Dialog is displayed. Here you can change the Pattern name and any other settings.

MIDI Patterns

There are two types of MIDI pattern: Parent and Child. A parent has a solid border, a child has a dotted border. A child pattern has no events of its own - it plays the events of its parent. It also has the same name so you can see which parent it belongs to - all other settings can be different from the parent, however. A child pattern is created when you copy a parent pattern (unless the 'Copy Patterns as Parents' switch is turned on in the Preferences Dialog). A child can be placed on the same or a different track from the parent. The illustration above shows a parent pattern, 'Drums1', which is followed by a child, so the same four bar drum pattern will play twice. If you were to change the parent in some way - transpose it for example - the child would be affected too as it shares the same events. If you were to delete the parent, the child would become a parent.

Audio Patterns

There are two types of audio pattern: Parent and Child. A parent has a solid border, a child has a dotted border. A child pattern uses the same .WAV file as its parent. It also has the same name so you can see which parent it belongs to - all other settings can be different from the parent, however. A child pattern is created when you copy a parent pattern (unless the 'Copy Patterns as Parents' switch is turned on in the Preferences Dialog). If you delete the parent, the child becomes a parent. The audio pattern settings are made in the Audio Pattern Settings Dialog.

Audio Pattern Settings Dialog

Name	The Pattern Name can contain up to 20 characters.
Wave File	This button contains the name and full path of the .WAV file. Pressing it calls up the file selector, where you can locate a wave file anywhere on the system.
Time	A timing offset which adds the specified number of clock ticks to the start of the pattern. A negative value will make the pattern start early, a positive one will make it start late.
Audition	Press this button to hear the wave file and any effects you have assigned. You will also hear the MIDI tracks to help you get the timing right.
Stop	Stops the audition playback.
Size and Format	Information about the wave file is displayed here. Use this information to set the Playback Format in the Audio System Dialog.
OK	This button exits the Dialog and keeps the changes you have made.
Cancel	Exits the Dialog and discards any changes you have made.

Track Settings

Name	Can contain up to 20 characters.

Prog	The MIDI Program Number.

Patch	Displays the name of the Patch corresponding to the current MIDI Program Number.

Bank	The MIDI Bank controller value, works in conjunction with the Program Number to select variations on a sound.

Ch	MIDI Channel. Values of 1 - 16 force all patterns on the track to play on the specified channel. A value of 0 will play the patterns on the channel(s) on which they were recorded.

P	Port - one of the MIDI Out ports installed in the PC.

Vol	MIDI Volume controller.

Pan	MIDI Pan controller.

Rev	MIDI Reverb Depth controller.

Chor	MIDI Chorus Depth controller.

Vel	Velocity modifier - added to all velocities on the track as they are played. A negative value reduces velocity. Does not affect the contents of the patterns.

Tran	Transpose offset - added to all notes on the track as they are played. A negative value lowers the pitch. Does not affect the contents of the patterns.

Time	A timing offset. Adds the specified number of clock ticks to the events as they are played back. A negative value will make the events play early, a positive one will make them play late.

Track Buttons

Mute	Prevents any MIDI data from being sent by a track.

Solo	MIDI data will be sent from the soloed track ONLY. All other tracks are muted. You can still click on the mute buttons to turn muting off if you want to hear other tracks as well as the soloed one. When you click on a solo button, the statuses of all the mute buttons are stored, so that when solo is turned off the mute buttons return to their previous settings. If you then solo the SAME track the statuses of the mute buttons return to what they were when the track was soloed. If you solo a DIFFERENT track to last time, all mute buttons are turned on.

Rec	Enables recording on a track. Incoming MIDI messages are rechannelized so they are sent from MIDI Out on the channel of the track whose Record button is turned on. If the channel is set to zero, the MIDI data is passed through unchanged.

Selecting Patterns

You can select patterns with either of these two methods:

1. Click on a pattern - it turns black to indicate selection. Click on another one and that becomes the selected pattern. If you hold SHIFT and click on a pattern you can toggle its status between selected and normal. By using SHIFT clicking you can select several patterns.

2. With the left mouse button click on a part of the Pattern Display where there isn't a pattern. Any selected patterns become deselected. While still holding down the left mouse button, drag down and to the right, enclosing patterns in the dotted 'drag rectangle' as you go. Release the mouse button. The patterns inside the drag rectangle become selected. This method is called lassoing.

Using the Edit, Options & Procedures functions

When using functions from the Edit, Options and Procedures menus, whether patterns are affected depends on their selection states. If you have selected one or more patterns, ONLY those patterns will be affected. If no patterns are selected, ALL patterns on the selected TRACK will be affected.

One method of copying one or more patterns is to select them and use the Copy function (Edit Menu) to place a copy of them on the clipboard. You can then Paste them into the Pattern Display at the current Play Position.

Moving and Copying Patterns

Selected patterns can be moved and copied. Click on any one of them and drag to a new position then let go the mouse button. If you hold down the CONTROL key before you click, a copy of the patterns will be made at the new position, leaving the originals intact. The newly copied patterns then become the selected ones.

Local Menu Functions

Copy Track	Makes a copy of the selected track including the patterns - the child / parent status is determined by the setting in the Preferences Dialog.

Delete Track	Deletes the selected track and all the patterns on it.

Delete All Tracks	Deletes all tracks and patterns.

Delete Unused Tracks	Deletes all tracks which do not contain any patterns.

Pattern Dimensions...	Displays a Dialog where you can type in new start and end positions for the selected pattern.

Insert Between Locators	Inserts space between the Left and Right Locators.

Delete Between Locators	Deletes everything between the Left and Right Locators.

Mouse Tools

To select a different mouse, hold down the right mouse button to bring up the Mouse Tool Selector. Move the mouse until the one you want is highlighted. Let go of the right mouse button - the selector disappears and the mouse cursor changes to the new shape.

1. The Arrow is at the top left so you can change back to it quickly - click the right button and release immediately - there's no need to drag.

2. The Pencil is used for drawing and sizing. You can draw in a new pattern or change the size of an existing one. To move the start position of a pattern click on the left half; to move the end of a pattern click on the right half. Drag the mouse to the required position and release the mouse button.

3. The Eraser is used to delete patterns. Click on a pattern with the eraser and it disappears. If you click on one of a group of selected patterns, all the selected patterns are deleted.

4. The Mute cursor is used to silence a pattern. Click on a pattern with the mute cursor and it turns grey to show it is muted. Click again and it changes back to normal.

5. The Knife is used to slice a pattern in two. The position you click on the pattern determines the end position of the first pattern and the start of the second one.

6. The Glue is used to join two patterns on the same track to create one new one which starts where the first pattern started and ends where the second one ended. Click anywhere on a pattern and it will be glued to the next pattern on the same track.

Undo & Redo

You can use the Undo function to reverse the effects of the last editing operation. You can then use the Redo function to reverse the effects of the Undo function.

See also:

General Window Information, Transport Window, Conductor Window, Audio System, Preferences.


Transport Window

'Tape Recorder' Controls

Rewind is used to move the Play Position to an earlier one. If used during play, the new position will take effect when Rewind is released. If the right mouse button is used to press Rewind, the winding speed is three times as fast. If you are working in an editing window (e.g. Piano Roll, Event) winding speed is slower in order to give you finer control over the Play Position.

Similarly, Fast Forward is used to move to a later position.

Stop does just that - it stops playback or recording.

Play has two functions:

1. It starts playback when the sequencer is not running.

2. It punches out when recording is in progress - the sequencer keeps running but the record button returns to the off position and any recorded material is displayed.

Record has two functions:

1. It starts recording when the sequencer is not running. Recording is preceded by a count in (unless the number of count in bars is set to zero in the Metronome Dialog).

2. It punches in when playback is in progress - the sequencer keeps running but the play button returns to the off position. No count in is given in this instance - recording begins immediately.

Auto Return

This tells the program where to send the Play Position when the sequencer stops. There are three possible settings:

1. Off - the Play Position stays where it is.

2. Zero - the Play Position goes to the start of the song.

3. Last Start - the Play Position goes to the position from where playback last started.

Record Mode

Click to choose either Replace or Overdub.

Toggle Switches

Metronome - turns on the metronome click.

Cycle - makes playback and recording cycle between the locators.

Follow Position - makes each window display the current song position.

Conductor - makes playback obey the contents of the Conductor Window.

Edit Solo - plays only the contents of the current edit window.

Relocate Buttons

Return To Zero.

Go To End.

Display Formats

Position	bars:beats:ticks.

Time	hours:minutes:seconds:frames.

Left Locator	bars:beats:ticks. Click on the text 'Left Locator' to jump to its position.

Right Locator	bars:beats:ticks. Click on the text 'Right Locator' to jump to its position.

Tempo	beats per minute.

Time Signature	beats per bar / beat time.

See also:

General Window Information, Track Window, Conductor Window, Metronome.


Transpose
Transpose...

Allows you to change the pitch of one or more notes. It displays a Dialog where you set the number of Semitones, whether the notes will be transposed Up or Down, and the Scope of the change.


triplets
A.	First of all, click on the Piano roll button. You will be presented with 4 empty bars. Click on the step icon. From the Note Length box, select your desired triplet length. 4T would insert crotchet triplets. 8T would insert crotchet quavers etc...

Click on your external keyboard (or on screen keyboard) to insert your notes. The notes will be assigned a triplet bar as soon as three notes are detected.

If using the toolbox "note" tool to insert notes on the appropriate leger line, you can use the mouse position values to help with the positioning of the triplets. For example, if inserting 3 crotchet triplets from bar 1 beat 1 , you would insert the first note on mouse position

1:01:000  the second note would be in position 1:01:128 and the final triplet would be in position 1:02:064. As soon as the third triplet note was inserted, the triplet sign would be included.


Undo

Reverses the effect of the last editing operation. For example, if you just used the Transpose function (called from any window), Undo will restore the notes to their original pitches.

See also:

Redo.


Updates

Every so often a new version of the program is released with various improvements to the sequencer. It's important that you have the latest version of Evolution Audio. You can update your copy of Evolution Audio in any of 3 ways:-

Download from the Web

Request the file via E-mail

Receive the update through the post.

Upgrading your program to Evolution Audio, Evolution Audio Pro or Sound Studio Gold


Upgrading your program

Now that you're an Evolution Customer- you may upgrade your Evolution Audio Lite sequencer to one of our other excellent MIDI/Audio Sequencers at an excellent price.

See below for a full feature list of our sequencers.

Both Evolution Audio Pro and Sound Studio Gold are accompanied by excellent help manuals with full tutorials.

Upgrade to Evolution Audio

Or..

Upgrade to Evolution Audio Pro

Or..

Upgrade to Sound Studio GOLD

01525 372621

or

sales@evolution.co.uk

Evolution Electronics LTD

8 Church Square

Leighton Buzzard.

Bedfordshire, LU7 7AE

United Kingdom

Telephone +44 (0)1525 372621

Fax	      +44 (0)1525 383228

Email	      sales@evolution.co.uk

      support@evolution.co.uk

Here is a comparison chart of the three products.

Features	Evolution Audio	Evolution Audio Pro	Gold

Number of MIDI Tracks	256	256	256

Number of Audio Tracks	1	1	16

Audio Wave Support for

Mono / Stereo .WAV files	Yes	Yes	Yes

Multitrack MIDI Recording	No	Yes	Yes

Audio Recording	No	No	Yes

Track display with Patterns           	Yes	Yes	Yes

Number of Patterns                              	500	500	500

Piano Roll / Event List / Drum  Editor Screens	Yes	Yes	Yes

Easy to use Sysex Editor                                   	Yes	Yes	Yes

Pattern Cloning/Edit                                           	Yes	Yes	Yes

Score Editor with Printing	Yes	Yes	Yes

Simplified Display for Score	No	Yes	Yes

Multiple Stave Display	No	Yes	Yes

Multiple Editing Windows	No	Yes	Yes

Lyric Insert / Editing	No	Yes	Yes

Karaoke Lyric Screen	No	Yes	Yes

On Screen Keyboard	Yes	Yes	Yes

Playright Mode and Instant Chord Mode	Yes	Yes	Yes

Single Fingered Chord Mode	Yes	Yes	Yes

Chord Track	Yes	Yes	Yes

Convert Chords to MIDI data	No	Yes	Yes

16 Preset Styles	Yes	Yes	Yes

Patch Lists GM/GS/XG	Yes	Yes	Yes

Multiple In/Out Devices	Yes	Yes	Yes

Conductor Display	Yes	Yes	Yes

16 Track Mixer View 	Yes	Yes	Yes

Programmable Mixer User Contols	No	Yes	Yes

Mixer 'Snapshot'	Yes	Yes	Yes

Patch names under mixer 	Yes	Yes	Yes

Recordable Mixer	Yes	Yes	Yes

Multiple Port Mixer	No	Yes	Yes

Chord Input Recognition 	No	Yes	Yes

Configurable Fast Menu option	Yes	Yes	Yes

Step Time Recording	Yes	Yes	Yes

Standard MIDI file formats 0/1	Yes	Yes	Yes

Cut/Copy/Paste in all Windows	Yes	Yes	Yes

Quantize with percentage and scope	Yes	Yes	Yes

Velocity / Pitch and Length Processing	Yes	Yes	Yes

SMPTE / MTC Support	No	Yes	Yes

Punch In	No	MIDI	MIDI/Audio

Cycle Record / Play	Yes	Yes	Yes

Horizontal and Vertical Zoom In / Out	Yes	Yes	Yes

Record while Audio Playback*	No	No	Yes

AVI Support	No	No	Yes

Audio Track Bouncing	No	No	Yes

VU Display for Audio Tracks	No	No	Yes

Normalise for Audio Files	No	No	Yes

Snap Tool for MIDI/Audio Patterns	No	No	Yes

Large Time Display	No	No	Yes

Delete Options in Audio Window	No	No 	Yes

Export Audio Patterns as .WAV Files	No	No	Yes

Double Click on Patterns to Open

Editor Screens	No	No	Yes

Custom Background Colours	No	No	Yes

Direct Sync with Samplitude

Hard Disk Recording software	Yes	Yes	Yes

* Soundcard Dependant

Evolution Electronics Ltd reserve the right to change product specifications, prices  and

details without prior notice.


Wave Files in use
Wave Files in use...

Displays a list of the .WAV files in use in the current song. You cannot edit this screen.


What's new in Evolution Audio?
What's new in Evolution Audio Lite?

Advanced XG Support

- Full voice listings. Just click through the various bank values in the patch screen to access all XG sounds by name. (XG bank names also shown)

- Event Window has XG controllers listed by name.(controllers 71-74)

- XG sysex commands easily accessed from event window.

- Sysex THRU enabled.

Other improvements

- File Open section of the File menu is updated when a song is loaded or saved.

- Some MIDI files did not play correctly due to ambiguous bank select values. This has been fixed.

- File Open dialog box now displays a warning if a file name of 9 characters or more is inputted.

See the XG page for more useful information.

Quick Introduction to Evolution Audio Lite:-

1. Evolution Audio Lite's Track window is where most of your composition and arranging will take place. This is where you organise the Patterns which make up your song. The Transport bar, at the bottom of the screen, controls most of the sequencer's recording and playback functions. You can think of it like the Transport controls on an ordinary tape recorder.

2. Most tunes today rely heavily on rhythms and beats, so this is often a good place to start when composing. You can use a sampled beat by loading it into Evolution Audio Lite's Audio Track. Just click on the Audio Track button and suck in any Wave file you've got. Check out the samples that are on the cover CD. Of course, you don't have to use a sampled beat, you can produce a MIDI rhythm yourself.

3. It doesn't matter if you haven't got an Evolution MIDI keyboard, such as the award winning MK-149 because Evolution Audio Lite has a built-in on-screen keyboard for you to input music. To bring up the keyboard press F11. You can play it using either the middle two rows of your PC keyboard (tick the PC keyboard option) or with your mouse. Simply click on the Record button on the Transport bar and start jamming away.

4. Unlike a tape recorder, your music which has been recorded can now be edited. Evolution Audio Lite has one editor screen - the Piano Roll editor (our top of the range Sound Studio Gold package features 4 editor screens including a wicked Drum editor). To access the Piano Roll editor, press [F3]. Pressing [Q] will Quantize your music correcting any notes played off the beat. You can also record in this editor screen. There is a vertical keyboard on the left hand side.

5. Most people find it easier to compose music if there's some feedback as to what's going on. Pressing [C] toggles Loop mode on and off. With loop mode on, the Song Position will jump to the back to the Left Locator when reaches the Right Locator, allowing you to listen to a section of your tune over and over again. You can adjust the position of the Locators either by clicking on their values on the transport bar, or by using the left and right mouse buttons to click along the Timeline towards the top of the window.

6. After you've laid down a couple of tracks, you can then copy their Patterns so that they repeat for a few bars. You can do this in the Track window by dragging the pattern to it's desired location whilst holding down the [Ctrl] key. Once you have recorded a handful, of tracks, you can then arrange them into your first chart-topping hit.

See also or Contents


Window Menu

The Window Menu contains the following Menu Items:

Cascade Windows

Tile Windows

Arrange Icons

Close All

Hide Transport

Hide Editors

Toggle Transport Caption

Toggle Editors Caption


Windows

Track

Piano Roll

Conductor

Notepad

Mixer

Keyboard

Transport
Editors

General Window Information


XG

XG Support

- Full voice listings.

- How to change voices using new patch screen layout.

- TG300B

- Sysex THRU

XG is a new MIDI standard developed by Yamaha which gives much more editing control over your MIDI sequences. It is basically an extension of the GM (General MIDI) standard which has been very succesful over the past few years. Whereas the GM standard has support for 128 voices - XG makes use of Bank Select messages to access literally hundreds of extra sounds.

All these sounds are fully editable allowing you to change certain characteristics of the sound such as darkening or lightening voices, delaying or accelerating voice start up and all kind of other manipulations to the sound. And of course you can do all of this using Evolution Audio.

GM had reverb and chorus effects but MIDI had no standard means for controlling the type of reverb used or the reverb time. The XG format gives much more control over effect types and depths and allows you to come up with some amazing digital effects

Setting up EVA Lite for XG.

Go to the Settings/Devices menu and click on the XG button next to your MIDI OUT driver. Load a .MID designed for XG and the program decodes the bank messages into XG modes which it stores  with each track - you will see the Patch column shows XG names. The program also recognizes the XG reset message and sends it before the set up data, ensuring the program changes, bank messages etc are correctly set up.

Back to Contents


XG Drum kit
The drum kit type may be changed by clicking on the drum kit name in the patch screen and opening up the patch list screen. In the patch screen you can choose from any of the other numerous XG drum kits.


XG Drum Kits

Bank Select  MSB=Bank Number, LSB=000

<--- : Same as Standard Kit

---- : No Sound

Bank	127	127	127	127

Program #	1	2	9	17

Note#	Standard Kit	Standard2 Kit	Room Kit	Rock Kit

13	C#-1   	 Surdo Mute	<---	<---	<---

14	D -1    	Surdo Open	<---	<---	<---

15	D#-1	Hi Q	<---	<---	<---

16	E -1	Whip Slap	<---	<---	<---

17	F -1    	Scratch Push	<---	<---	<---

18	F#-1    	Scratch Pull	<---	<---	<---

19	G -1	Finger Snap	<---	<---	<---

20	G#-1	Click Noise	<---	<---	<---

21	A -1	Metronome Clic	<---	<---	<---

22	A#-1	Metronome Bell	<---	<---	<---

23	B -1	Seq Click L	<---	<---	<---

24	C  0	Seq Click H	<---	<---	<---

25	C# 0	Brush Tap	<---	<---	<---

26	D  0   	Brush Swirl L	<---	<---	<---

27	D# 0	Brush Sla	<---	<---	<---

28	E  0   	Brush Swirl H	<---	<---	<---

29	F  0   	Snare Roll	Snare Roll 2	<---	<---

30	F# 0	Castanet	<---	<---	<---

31	G  0	Snare L	Snare L 2	<---	SD Rock M

32	G# 0	Sticks	<---	<---	<---

33	A  0	Bass Drum L	<---	<---	Bass Drum M

34	A# 0	Open Rim Shot	Open Rim Shot 2	<---	<---

35	B  0	Bass Drum M	Bass Drum M 2	<---	Bass Drum H 3

36	C  1	Bass Drum H	Bass Drum H 2	<---	BD Rock

37	C# 1	Side Stick	<---	<---	<---

38	D  1	Snare M 	Snare M 2	SD Room L	SD Rock

39	D# 1	Hand Clap	<---	<---	<---

40	E  1	Snare H	Snare H 2	SD Room H	SD Rock Rim

41	F  1	Floor Tom L	<---	Room Tom 1	Rock Tom 1

42	F# 1    	Hi-Hat Closed	<---	<---	<---

43	G  1	Floor Tom H	<---	Room Tom 2	Rock Tom 2

44	G# 1    	Hi-Hat Pedal	<---	<---	<---

45	A  1	Low Tom	<---	Room Tom 3	Rock Tom 3

46	A# 1    	Hi-Hat Open 	<---	<---	<---

47	B  1	Mid Tom L	<---	Room Tom 4	Rock Tom 4

48	C  2	Mid Tom H	<---	Room Tom 5	Rock Tom 5

49	C# 2	Crash Cymbal 1	<---	<---	<---

50	D  2	High Tom	<---	Room Tom 6	Rock Tom 6

51	D# 2	Ride Cymbal 1	<---	<---	<---

52	E  2	Chinese Cymbal	<---	<---	<---

53	F  2	Ride Cymbal Cup	<---	<---	<---

54	F# 2	Tambourine	<---	<---	<---

55	G  2	Splash Cymbal	<---	<---	<---

56	G# 2	Cowbell	<---	<---	<---

57	A  2	Crash Cymbal 2	<---	<---	<---

58	A# 2	Vibraslap	<---	<---	<---

59	B  2	Ride Cymbal 2	<---	<---	<---

60	C  3	Bongo H	<---	<---	<---

61	C# 3	Bongo L	<---	<---	<---

62	D  3	Conga H Mute	<---	<---	<---

63	D# 3	Conga H Open	<---	<---	<---

64	E  3	Conga L	<---	<---	<---

65	F  3	Timbale H	<---	<---	<---

66	F# 3	Timbale L	<---	<---	<---

67	G  3	Agogo H	<---	<---	<---

68	G# 3	Agogo L	<---	<---	<---

69	A  3	Cabasa	<---	<---	<---

70	A# 3	Maracas	<---	<---	<---

71	B  3   	Samba Whistle H	<---	<---	<---

72	C  4   	Samba Whistle L	<---	<---	<---

73	C# 4	Guiro Short	<---	<---	<---

74	D  4   	Guiro Long	<---	<---	<---

75	D# 4	Claves	<---	<---	<---

76	E  4	Wood Block H	<---	<---	<---

77	F  4	Wood Block L	<---	<---	<---

78	F# 4	Cuica Mute	<---	<---	<---

79	G  4	Cuica Open	<---	<---	<---

80	G# 4   	Triangle Mute	<---	<---	<---

81	A  4   	Triangle Open	<---	<---	<---

82	A# 4	Shaker	<---	<---	<---

83	B  4	Jingle Bell	<---	<---	<---

84	C  5	Bell Tree	<---	<---	<---

85	C# 5	----	----	----	----

86	D  5	----	----	----	----

87	D# 5	----	----	----	----

88	E  5	----	----	----	----

89	F  5	----	----	----	----

90	F# 5	----	----	----	----

91	G  5	----	----	----	----

Bank	127	127	127	127

Program #	1	25	26	33

Note#	Standard Kit	Electro Kit	Analog Kit	Jazz Kit

13	C#-1   	Surdo Mute	<---	<---	<---

14	D -1   	Surdo Open	<---	<---	<---

15	D#-1	Hi Q	<---	<---	<---

16	E -1	Whip Slap	<---	<---	<---

17	F -1   	Scratch Push	<---	<---	<---

18	F#-1   	Scratch Pull	<---	<---	<---

19	G -1	Finger Snap	<---	<---	<---

20	G#-1	Click Noise	<---	<---	<---

21	A -1	Metronome Clic	<---	<---	<---

22	A#-1	Metronome Bell	<---	<---	<---

23	B -1	Seq Click L	<---	<---	<---

24	C  0	Seq Click H	<---	<---	<---

25	C# 0	Brush Tap	<---	<---	<---

26	D  0    	Brush Swirl L	<---	<---	<---

27	D# 0	Brush Sla	<---	<---	<---

28	E  0   	Brush Swirl H	Reverse Cymbal	Reverse Cymbal	<---

29	F  0   	Snare Roll	Snare Roll 2	<---	<---

30	F# 0	Castanet	Hi Q	Hi Q	<---

31	G  0	Snare L	Snare M	SD Rock H	<---

32	G# 0	Sticks	<---	<---	<---

33	A  0	Bass Drum L	Bass Drum H 4	Bass Drum M	<---

34	A# 0	Open Rim Shot	<---	<---	<---

35	B  0	Bass Drum M	BD Rock	BD Analog L	<---

36	C  1	Bass Drum H	BD Gate	BD Analog H	BD Jazz

37	C# 1	Side Stick	<---	Analog S Stick	<---

38	D  1	Snare M	SD Rock L	Analog Snare L	<---

39	D# 1	Hand Clap	<---	<---	<---

40	E  1	Snare H	SD Rock H	Analog Snare H	<---

41	F  1	Floor Tom L	E Tom 1	Analog Tom 1	Jazz Tom 1

42	F# 1   	Hi-Hat Closed	<---	Analog HH Cl1	<---

43	G  1	Floor Tom H	E Tom 2	Analog Tom 2	Jazz Tom 2

44	G# 1   	Hi-Hat Pedal	<---	Analog HH Cl2	<---

45	A  1	Low Tom	E Tom 3	Analog Tom 3	Jazz Tom 3

46	A# 1   	Hi-Hat Open 	<---	Analog HH Open	<---

47	B  1	Mid Tom L	E Tom 4	Analog Tom 4	Jazz Tom 4

48	C  2	Mid Tom H	E Tom 5	Analog Tom 5	Jazz Tom 5

49	C# 2	Crash Cymbal 1	<---	Analog Cymbal	<---

50	D  2	High Tom	E Tom 6	Analog Tom 6	Jazz Tom 6

51	D# 2	Ride Cymbal 1	<---	<---	<---

52	E  2	Chinese Cymbal	<---	<---	<---

53	F  2	Ride Cymbal Cup	<---	<---	<---

54	F# 2	Tambourine	<---	<---	<---

55	G  2	Splash Cymbal	<---	<---	<---

56	G# 2	Cowbell	<---	Analog Cowbell	<---

57	A  2	Crash Cymbal 2	<---	<---	<---

58	A# 2	Vibraslap	<---	<---	<---

59	B  2	Ride Cymbal 2	<---	<---	<---

60	C  3	Bongo H	<---	<---	<---

61	C# 3	Bongo L	<---	<---	<---

62	D  3	Conga H Mute	<---	Analog Conga H	<---

63	D# 3	Conga H Open	<---	Analog Conga M	<---

64	E  3	Conga L	<---	Analog Conga L	<---

65	F  3	Timbale H	<---	<---	<---

66	F# 3	Timbale L	<---	<---	<---

67	G  3	Agogo H	<---	<---	<---

68	G# 3	Agogo L	<---	<---	<---

69	A  3	Cabasa	<---	<---	<---

70	A# 3	Maracas	<---	Analog Maracas	<---

71	B  3   	Samba Whistle H	<---	<---	<---

72	C  4   	Samba Whistle L	<---	<---	<---

73	C# 4	Guiro Short	<---	<---	<---

74	D  4   	Guiro Long	<---	<---	<---

75	D# 4	Claves	<---	Analog Claves	<---

76	E  4	Wood Block H	<---	<---	<---

77	F  4	Wood Block L	<---	<---	<---

78	F# 4	Cuica Mute	Scratch Push	Scratch Push	<---

79	G  4	Cuica Open	Scratch Pull	Scratch Pull	<---

80	G# 4    	Triangle Mute	<---	<---	<---

81	A  4    	Triangle Open	<---	<---	<---

82	A# 4	Shaker	<---	<---	<---

83	B  4	Jingle Bell	<---	<---	<---

84	C  5	Bell Tree	<---	<---	<---

85	C# 5	----	----	----	----

86	D  5	----	----	----	----

87	D# 5	----	----	----	----

88	E  5	----	----	----	----

89	F  5	----	----	----	----

90	F# 5	----	----	----	----

91	G  5	----	----	----	----

Bank	127	127	127

Program #	1	41	49

Note#	Standard Kit	Brush Kit	Classic Kit

13	C#-1    	Surdo Mute	<---	<---

14	D -1    	Surdo Open	<---	<---

15	D#-1	Hi Q	<---	<---

16	E -1	Whip Slap	<---	<---

17	F -1    	Scratch Push	<---	<---

18	F#-1    	Scratch Pull	<---	<---

19	G -1	Finger Snap	<---	<---

20	G#-1	Click Noise	<---	<---

21	A -1	Metronome Clic	<---	<---

22	A#-1	Metronome Bell	<---	<---

23	B -1	Seq Click L	<---	<---

24	C  0	Seq Click H	<---	<---

25	C# 0	Brush Tap	<---	<---

26	D  0   	Brush Swirl L	<---	<---

27	D# 0	Brush Sla	<---	<---

28	E  0   	Brush Swirl H	<---	<---

29	F  0   	Snare Roll	<---	<---

30	F# 0	Castanet	<---	<---

31	G  0	Snare L	Brush Slap L	<---

32	G# 0	Sticks	<---	<---

33	A  0	Bass Drum L	<---	Bass Drum L2

34	A# 0	Open Rim Shot	<---	<---

35	B  0	Bass Drum M	<---	Gran Cassa

36	C  1	Bass Drum H	BD Soft	Gran Cassa Mute

37	C# 1	Side Stick	<---	<---

38	D  1	Snare M	Brush Slap	Marching Sn M

39	D# 1	Hand Clap	<---	<---

40	E  1	Snare H	Brush Tap	Marching Sn H

41	F  1	Floor Tom L	Brush Tom 1	Jazz Tom 1

42	F# 1   	Hi-Hat Closed	<---	<---

43	G  1	Floor Tom H	Brush Tom 2	Jazz Tom 2

44	G# 1   	Hi-Hat Pedal	<---	<---

45	A  1	Low Tom	Brush Tom 3	Jazz Tom 3

46	A# 1   	Hi-Hat Open 	<---	<---

47	B  1	Mid Tom L	Brush Tom 4	Jazz Tom 4

48	C  2	Mid Tom H	Brush Tom 5	Jazz Tom 5

49	C# 2	Crash Cymbal 1	<---	Hand Cym.Open L

50	D  2	High Tom	Brush Tom 6	Jazz Tom 6

51	D# 2	Ride Cymbal 1	<---	Hand Cym.Closed L

52	E  2	Chinese Cymbal	<---	<---

53	F  2	Ride Cymbal Cup	<---	<---

54	F# 2	Tambourine	<---	<---

55	G  2	Splash Cymbal	<---	<---

56	G# 2	Cowbell	<---	<---

57	A  2	Crash Cymbal 2	<---	Hand Cym.Open H

58	A# 2	Vibraslap	<---	<---

59	B  2	Ride Cymbal 2	<---	Hand Cym.Closed H

60	C  3	Bongo H	<---	<---

61	C# 3	Bongo L	<---	<---

62	D  3	Conga H Mute	<---	<---

63	D# 3	Conga H Open	<---	<---

64	E  3	Conga L	<---	<---

65	F  3	Timbale H	<---	<---

66	F# 3	Timbale L	<---	<---

67	G  3	Agogo H	<---	<---

68	G# 3	Agogo L	<---	<---

69	A  3	Cabasa	<---	<---

70	A# 3	Maracas	<---	<---

71	B  3   	Samba Whistle H	<---	<---

72	C  4   	Samba Whistle L	<---	<---

73	C# 4	Guiro Short	<---	<---

74	D  4   	Guiro Long	<---	<---

75	D# 4	Claves	<---	<---

76	E  4	Wood Block H	<---	<---

77	F  4	Wood Block L	<---	<---

78	F# 4	Cuica Mute	<---	<---

79	G  4	Cuica Open	<---	<---

80	G# 4   	Triangle Mute	<---	<---

81	A  4   	Triangle Open	<---	<---

82	A# 4	Shaker	<---	<---

83	B  4	Jingle Bell	<---	<---

84	C  5	Bell Tree	<---	<---

85	C# 5	----	----	----

86	D  5	----	----	----

87	D# 5	----	----	----

88	E  5	----	----	----

89	F  5	----	----	----

90	F# 5	----	----	----

91	G  5	----	----	----

Bank	127	126	126

Program #	1	1	2

Note#	Standard Kit	SFX 1	SFX 2

13	C#-1   	Surdo Mute	----	----

14	D -1   	Surdo Open	----	----

15	D#-1	Hi Q	----	----

16	E -1	Whip Slap	----	----

17	F -1   	Scratch Push	----	----

18	F#-1   	Scratch Pull	----	----

19	G -1	Finger Snap	----	----

20	G#-1	Click Noise	----	----

21	A -1	Metronome Clic	----	----

22	A#-1	Metronome Bell	----	----

23	B -1	Seq Click L	----	----

24	C  0	Seq Click H	----	----

25	C# 0	Brush Tap	----	----

26	D  0   	Brush Swirl L	----	----

27	D# 0	Brush Sla	----	----

28	E  0   	Brush Swirl H	----	----

29	F  0   	Snare Roll	-	---	----

30	F# 0	Castanet	----	----

31	G  0	Snare L	----	----

32	G# 0	Sticks	----	----

33	A  0	Bass Drum L	----	----

34	A# 0	Open Rim Shot	----	----

35	B  0	Bass Drum M	----	----

36	C  1	Bass Drum H	Gtar Cut Noise	Dial Tone

37	C# 1	Side Stick	Gtar Cut Noise2	Door Creaking

38	D  1	Snare M	----	Door Slam

39	D# 1	Hand Clap	String Slap	Scratch

40	E  1	Snare H	----	Scratch 2

41	F  1	Floor Tom L	----	Windchime

42	F# 1   	Hi-Hat Closed	----	Telephone Ring2

43	G  1	Floor Tom H	----	----

44	G# 1   	Hi-Hat Pedal	----	----

45	A  1	Low Tom	----	----

46	A# 1   	Hi-Hat Open 	----	----

47	B  1	Mid Tom L	----	----

48	C  2	Mid Tom H	----	----

49	C# 2	Crash Cymbal 1	----	----

50	D  2	High Tom	----	----

51	D# 2	Ride Cymbal 1	----	----

52	E  2	Chinese Cymbal	FL.Key Click	Engine Start

53	F  2	Ride Cymbal Cup	----	Tire Screech

54	F# 2	Tambourine	----	Car Passing

55	G  2	Splash Cymbal	----	Crash

56	G# 2	Cowbell	----	Siren

57	A  2	Crash Cymbal 2	----	Train

58	A# 2	Vibraslap	----	Jetplane

59	B  2	Ride Cymbal 2	----	Starship

60	C  3	Bongo H	----	Burst Noise

61	C# 3	Bongo L	----	Coaster

62	D  3	Conga H Mute	----	SbMarine

63	D# 3	Conga H Open	----	----

64	E  3	Conga L	----	----

65	F  3	Timbale H	----	----

66	F# 3	Timbale L	----	----

67	G  3	Agogo H	----	----

68	G# 3	Agogo L	Rain	Laughing

69	A  3	Cabasa	Thunder	Screaming

70	A# 3	Maracas	Wind	Punch

71	B  3    	Samba Whistle H	Stream	Heartbeat

72	C  4    	Samba Whistle L	Bubble	Footsteps

73	C# 4	Guiro Short	Feed	----

74	D  4    	Guiro Long	----	----

75	D# 4	Claves	----	----

76	E  4	Wood Block H	----	----

77	F  4	Wood Block L	----	----

78	F# 4	Cuica Mute	----	----

79	G  4	Cuica Open	----	----

80	G# 4    	Triangle Mute	----	----

81	A  4    	Triangle Open	----	----

82	A# 4	Shaker	----	----

83	B  4	Jingle Bell	----	----

84	C  5	Bell Tree	Dog	Machine Gun

85	C# 5	----	Horse Gallop	Laser Gun

86	D  5	----	Bird 2	Explosion

87	D# 5	----	----	FireWork

88	E  5	----	----	----

89	F  5	----	----	----

90	F# 5	----	Gorst	----

91	G  5	----	Maou	----

See also XG Normal Voices


XG Features

XG Voice lists

XG Normal Voices

XG Drum Kits

TG300B Voices

To enter XG mode - go to the Options menu and in the Devices menu click on the XG radio button next to your Output driver. In most cases you would need to select your MIDI OUT driver to access the sounds on your XG sound module.

Click on the sections below for more info on the XG voice selection procedure.

Prog Column

XG Patch column

Bank Column

Name Column

XG SFX voice

XG Drum kit

XG Patch screen

When you click on a voice name in the patch column (double click if voice not currently highlghited)- it will open up the patch list screen (see below). If in Xg mode- it will call up the correct voice name if an XG bank value is entered in the bank column.

Patch Display Area

Bank Values

Bank Types

Sound

XG Special Banks

GS Capital Buttons

Back to XG page


XG Normal Voices

This page acts as a quick reference guide to accessing the XG voices on Yamaha cards such as the DB50XG, MU-10, SW60XG.

XG Normal Voice List

Bank Select  MSB=000, LSB=Bank Number

Program #	Bank #

Voice Name	Element

Piano

1	0	GrandPno	1

1	GrndPnoK	1

18	MelloGrP	1

40	PianoStr	2

41	Dream	2

2	0	BritePno	1

1	BritPnoK	1

3	0	E.Grand	2

1	ElGrPnoK	2

32	Det.CP80	2

40	ElGrPno1	2

41	ElGrPno2	2

4	0	HnkyTonk	2

1	HnkyTnkK	2

5	0	E.Piano1	2

1	El.Pno1K	1

18	MelloEP1	2

32	Chor.EP1	2

40	HardEl.P	2

45	VX El.P1	2

64	60sEl.P	1

6	0	E.Piano2	2

1	El.Pno2K	1

32	Chor.EP2	2

33	DX Hard	2

34	DXLegend	2

40	DX Phase	2

41	DX+Analg	2

42	DXKotoEP	2

45	VX El.P2	2

7	0	Harpsi.	1

1	Harpsi.K	1

25	Harpsi.2	2

35	Harpsi.3	2

8	0	Clavi.	2

1	Clavi. K	1

27	ClaviWah	2

64	PulseClv	1

65	PierceCl	2

Chromatic

Percussion

9	0	Celesta	1

10	0	Glocken	1

11	0	MusicBox	2

64	Orgel	2

12	0	Vibes	1

1	VibesK	1

45	HardVibe	2

13	0	Marimba	1

1	MarimbaK	1

64	SineMrmb	2

97	Balafon2	2

98	Log Drum	2

14	0	Xylophon	1

15	0	TubulBel	1

96	ChrchBel	2

97	Carillon	2

16	0	Dulcimer	1

35	Dulcimr2 	2

96	Cimbalom	2

97	Santur	2

Organ	17	0	DrawOrgn	1

32	DetDrwOr	2

33	60sDrOr1	2

34	60sDrOr2	2

35	70sDrOr1	2

36	DrawOrg2	2

37	60sDrOr3	2

38	EvenBar 	2

40	16+2"2/3	2

64	Organ Ba	1

65	70sDrOr2	2

66	CheezOrg	2

67	DrawOrg3	2

18	0	PercOrgn	1

24	70sPcOr1	2

32	DetPrcOr	2

33	LiteOrg	2

37	PercOrg2	2

19	0	RockOrgn	2

64	RotaryOr	2

65	SloRotar	2

66	FstRotar	2

20	0	ChrchOrg	2

32	ChurOrg3	2

35	ChurOrg2	2

40	NotreDam	2

64	OrgFlute	2

65	TrmOrgFl	2

21	0	ReedOrgn	1

40	Puff Org	2

22	0	Acordion	2

32	AccordIt	2

23	0	Harmnica	1

32	Harmo 2 	2

24	0	TangoAcd	2

64	TngoAcd2	2

Guitar

25	0	NylonGtr	1

16	NylonGt2	1

25	NylonGt3	2

43	VelGtHrm	2

96	Ukulele	1

26	0	SteelGtr	1

16	SteelGt2	1

35	12StrGtr	2

40	Nyln&Stl	2

41	Stl&Body	2

96	Mandolin	2

27	0	Jazz Gtr	1

18	MelloGtr	1

32	JazzAmp	2

28	0	CleanGtr	1

32	ChorusGt	2

29	0	Mute.Gtr	1

40	FunkGtr1	2

41	MuteStlG	2

43	FunkGtr2	2

45	Jazz Man	1

30	0	Ovrdrive	1

43	Gt.Pinch	2

31	0	Dist.Gtr	1

40	FeedbkGt	2

41	FeedbGt2	2

32	0	GtrHarmo	1

65	GtFeedbk	1

66	GtrHrmo2	1

Bass

33	0	Aco.Bass	1

40	JazzRthm	2

45	VXUprght	2

34	0	FngrBass	1

18	FingrDrk	2

27	FlangeBa	2

40	Ba&DstEG	2

43	FngrSlap	2

45	FngBass2	2

65	ModAlem	2

35	0	PickBass	1

28	MutePkBa	1

36	0	Fretless	1

32	Fretles2	2

33	Fretles3	2

34	Fretles4	2

96	SynFretl	2

97	Smooth	2

37	0	SlapBas1	1

27	ResoSlap	1

32	PunchThm	2

38	0	SlapBas2	1

43	VeloSlap	2

39	0	SynBass1	1

18	SynBa1Dk	1

20	FastResB	1

24	AcidBass	1

35	Clv Bass	2

40	TeknoBa 	2

64	Oscar	2

65	SqrBass	1

66	RubberBa	2

96	Hammer	2

40	0	SynBass2	2

6	MelloSB1	1

12	Seq Bass	2

18	ClkSynBa	2

19	SynBa2Dk	1

32	SmthBa 2	2

40	ModulrBa	2

41	DX Bass	2

64	X WireBa	2

Strings

41	0	Violin	1

8	SlowVln	1

42	0	Viola	1

43	0	Cello	1

44	0	Contrabs	1

45	0	Trem.Str	1

8	SlowTrStr	1

40	Susp Str	2

46	0	Pizz.Str	1

47	0	Harp	1

40	YangChin	2

48	0	Timpani	1

Ensemble

49	0	Strings1	1

3	S.Strngs	2

8	SlowStr	1

24	ArcoStr	2

35	60sStrng	2

40	Orchestr	2

41	Orchstr2 	2

42	TremOrch	2

45	VeloStr 	2

50	0	Strings2	1

3	S.SlwStr	2

8	LegatoSt	2

40	Warm Str	2

41	Kingdom	2

64	70s Str	1

65	Str Ens3	1

51	0	Syn.Str1	2

27	ResoStr	2

64	Syn Str4	2

65	SS Str	2

52	0	Syn.Str2	2

53	0	ChoirAah	1

3	S.Choir	2

16	Ch.Aahs2	2

32	MelChoir	2

40	ChoirStr	2

54	0	VoiceOoh	1

55	0	SynVoice	1

40	SynVox2	2

41	Choral	2

64	AnaVoice	1

56	0	Orch.Hit	2

35	OrchHit2	2

64	Impact 	 	2

Brass

57	0	Trumpet	1

16	Trumpet2	1

17	BriteTrp	2

32	WarmTrp	2

58	0	Trombone	1

18	Trmbone2	2

59	0	Tuba	1

16	Tuba 2	1

60	0	Mute.Trp	1

61	0	Fr.Horn	2

6	FrHrSolo	2

32	FrHorn2	1

37	HornOrch	2

62	0	BrasSect	1

35	Tp&TbSec	2

40	BrssSec2	2

41	HiBrass	2

42	MelloBrs	2

63	0	SynBras1	2

12	QuackBr	2

20	RezSynBr	2

24	PolyBrss	2

27	SynBras3	2

32	JumpBrss	2

45	AnaVelBr	2

64	AnaBrss1	2

64	0	SynBras2	1

18	Soft Brs	2

40	SynBras4	2

41	ChorBrss	2

45	VelBras2	2

64	AnaBras2	2

Reed

65	0	SprnoSax	1

66	0	Alto Sax	1

40	Sax Sect	2

43	HyprAlto	2

67	0	TenorSax	1

40	BrthTnSx	2

41	SoftTenr	2

64	TnrSax 2	1

68	0	Bari.Sax	1

69	0	Oboe	2

70	0	Eng.Horn	1

71	0	Bassoon	1

72	0	Clarinet	1

Pipe

73	0	Piccolo	1

74	0	Flute	1

75	0	Recorder	1

76	0	PanFlute	1

77	0	Bottle	2

78	0	Shakhchi	2

79	0	Whistle	1

80	0	Ocarina	1

Synth Lead

81	0	SquareLd	2

6	Square 2	1

8	LMSquare	2

18	Hollow	1

19	Shmoog  	2

64	Mellow	2

65	SoloSine	2

66	SineLead	1

82	0	Saw.Lead	2

6	Saw 2   	1

8	ThickSaw	2

18	DynaSaw	1

19	DigiSaw	2

20	Big Lead	2

24	HeavySyn	2

25	WaspySyn	2

40	PulseSaw	2

41	Dr. Lead	2

45	VeloLead	2

96	Seq Ana	2

83	0	CaliopLd	2

65	Pure Pad	2

84	0	Chiff Ld	2

64	Rubby	2

85	0	CharanLd	2

64	DistLead	2

65	WireLead	2

86	0	Voice Ld	2

24	SynthAah	2

64	VoxLead	2

87	0	Fifth Ld	2

35	Big Five	2

88	0	Bass &Ld	2

16	Big&Low 	2

64	Fat&Prky	2

65	SoftWurl	2

Synth Pad

89	0	NewAgePd	2

64	Fantasy2	2

90	0	Warm Pad	2

16	ThickPad	2

17	Soft Pad	2

18	SinePad	2

64	Horn Pad	2

65	RotarStr	2

91	0	PolySyPd	2

64	PolyPd80	2

65	ClickPad	2

66	Ana Pad	2

67	SquarPad	2

92	0	ChoirPad	2

64	Heaven2 	2

66	Itopia	2

67	CC Pad	2

93	0	BowedPad	2

64	Glacier	2

65	GlassPad	2

94	0	MetalPad	2

64	Tine Pad	2

65	Pan Pad	2

95	0	Halo Pad	2

96	0	SweepPad	2

20	Shwimmer	2

27	Converge	2

64	PolarPad	2

66	Celstial	2

Synth Effects

97	0	Rain	2

45	ClaviPad	2

64	HrmoRain	2

65	AfrcnWnd	2

66	Caribean	2

98	0	SoundTrk	2

27	Prologue	2

64	Ancestrl	2

99	0	Crystal	2

12	SynDrCmp	2

14	Popcorn	2

18	TinyBell	2

35	RndGlock	2

40	GlockChi	2

41	ClearBel	2

42	ChorBell	2

64	SynMalet	1

65	SftCryst	2

66	LoudGlok	2

67	XmasBell	2

68	VibeBell	2

69	DigiBell	2

70	AirBells	2

71	BellHarp	2

72	Gamelmba	2

100	0	Atmosphr	2

18	WarmAtms	2

19	HollwRls	2

40	NylonEP	2

64	NylnHarp	2

65	Harp Vox	2

66	AtmosPad	2

67	Planet	2

101	0	Bright	2

64	FantaBel	2

96	Smokey	2

102	0	Goblins	2

64	GobSyn	2

65	50sSciFi	2

66	Ring Pad	2

67	Ritual	2

68	ToHeaven	2

70	Night	2

71	Glisten	2

96	BelChoir	2

103	0	Echoes	2

8	EchoPad2	2

14	Echo Pan	2

64	EchoBell	2

65	Big Pan	2

66	SynPiano	2

67	Creation	2

68	Stardust	2

69	Reso Pan	2

104	0	Sci-Fi	2

64	Starz	2

Ethnic

105	0	Sitar	1

32	DetSitar	2

35	Sitar 2 	2

96	Tambra	2

97	Tamboura	2

106	0	Banjo	1

28	MuteBnjo	1

96	Rabab	2

97	Gopichnt	2

98	Oud	2

107	0	Shamisen	1

108	0	Koto	1

96	T. Koto	2

97	Kanoon	2

109	0	Kalimba	1

110	0	Bagpipe	2

111	0	Fiddle	1

112	0	Shanai	1

64	Shanai2	1

96	Pungi	1

97	Hichriki	2

Percussive

113	0	TnklBell	2

96	Bonang	2

97	Gender	2

98	Gamelan	2

99	S.Gamlan	2

100	Rama Cym	2

101	AsianBel	2

114	0	Agogo	2

115	0	SteelDrm	2

97	GlasPerc	2

98	ThaiBell	2

116	0	WoodBlok	1

96	Castanet	1

117	0	TaikoDrm	1

96	Gr.Cassa	1

118	0	MelodTom	2

64	Mel Tom2	1

65	Real Tom	2

66	Rock Tom	2

119	0	Syn.Drum	1

64	Ana Tom	1

65	ElecPerc	2

120	0	RevCymbl	1

Sound Effects

121	0	FretNoiz	2

122	0	BrthNoiz	2

123	0	Seashore	2

124	0	Tweet	2

125	0	Telphone	1

126	0	Helicptr	1

127	0	Applause	1

128	0	Gunshot	1

See also XG Drums


XG Patch column
Changing the program number in the Prog column will update the voice name in the Patch column. Changing the bank value in the bank column will also change the patch name as long as a variation sound exists in that bank.

Clicking on any voice name in the patch column will call up the patch list screen. In here you can graphically select another voice name (rather than using numbers).

The voice names in the patch screen will have the words "XG" then the XG bank name in brackets followed by the XG voice name.


XG SFX voice
If the voice name has XG followed by "SFX" - then the voice name - it means the voice is from the SFX bank of XG sounds.

Clicking on this voice name in the patch column will call up the XG SFX bank of sounds. This is an easy graphical way of changing sounds.


xg Sound
This window displays the current program number. Clicking on different voice names in the patch list screen will update the program number accordingly. The numbering system starts from 0 to 127.


XG Special Banks
XG has special banks of sounds which you can access directly by pressing the appropriate button here on the patch list screen.

Pressing the XG SFX button for example will call up the SFX bank of sounds.

If you get piano sounds coming from channel 10 when you expect to get drums - click on the XG Drum Kit button.